The Heroes of the RedWater Fellowship have some options since the Skaven - rat like humanoids - scurried down a hole. The door the party
went through leads to a small passage where the hole goes down through the next
deck and into what appears to be a cavern below. 3 doors are also visible, one
on right, left and facing you.
The door to the left
is smashed open and hangs off 1 hinge. A dark cabin - looking to have a hammock
inside. The door to the left is slightly ajar. The door facing them
is closed and looks to have a lock as well.
The hole down is
dark but you can hear faint skittering noises from the far distance below.
Below 1 deck they hear muffled thumping and as if a gagged person. exploration reveals a human whom is gagged and bound.

For saving him, Asagorn swears fealty to Gothie as she of course saved him (not the whole party!).

The rogue Kantif using his expert level rogue skills is able to find some traps on the route following the Skaven. There looks to be arcane spells that blasted a door open. Graxusas is able to determine it was a lighting bolt.
The fetid and putrid smells of the sewer seem to be growing.
Multiple doors and passages are explored, the Gothie's ranger skills come in handy to track 1 of the Skaven. There is a small grate with a narrow 2' wide tunnel it seems to have shuffled around and then moved on again. The party then moves on, and looks into a large
room. A large cistern of swirling sewage seems to enter here. There is a scaffold as well as crane that a group of Skaven seem to be operating. They lift what looks like a humanoid body floating down into the area. Carrying it out it gets drooped into a large group of giant rats which tear into the dead body with gusto. There looks to be one larger Skaven that is directing and yelling at the rest of the humanoid rats.
The RedWater Fellowship prepares an ambush..
Battle!
The whole party focuses fire on the leader and does an extreme amount of damage to the large Skaven, it roars in pain as arrows, bullet and blasts of magic and eldritch energy hit it.

One Skaven is able to retreat down into a sewer pipe.. other than that all are defeated. The RedWater Fellowship take stock and rest, gathering treasure and loot. Magical items are identified and chosen by the party as they rest..
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