Saturday 29 February 2020

Rat Catchers..

The RedWater Fellowship prepare to delve into the unknown areas of the former temple to the Spiny Rat God, Galixtik. Moving through the bazaar, they encounter a wandering priest whom they purchase incense and holy water for the sacred ceremony to remove the rat god's followers, cultists. Hagrahoc the dragonborn rogue (?) in the lead, to a set of double doors, barred, chained and with a large stack of boxes and more. A few thugs help dismantle the barrier to the double doors and the party enters into the unknown.

The smell is fetid and rank on the other side as the party grip their weapons. The party discover a mural and tiles on the floor tell an ongoing story of four elvish brothers on a quest or path, there is ancient script, looking to be very old elvish. The flagstones are worn in many places. The party continues to delve further until they find a set of 3 doors. Graxusas uses his detect magic and Doc Holliday uses a detect life/blood capability of his sword.
One door leads to a stairwell where the party meets a horde of spiders. Defeating the masses and 1 large spider, the party descends a very long stair down to a sandy tunnel. Realizing they may have found a way out of the complex, they return up.
Another door they hear talking and shouting behind and then laughter. Carefully and silently Kantiff opens the door, they find a strange sight. four skeletons sitting at a table and looking to be playing a card game of some sort. It seems that Argus, Cheeber and Orlok continue to give another skeleton - Shagbat, a hard time about playing the card game.
Kantiff invokes a minor illusion of himself sitting in the room and the four skeletons are surprised by this but does not seem to aggravate them after they determine it is an illusion. Not seeing any reason to attack, the party leaves the bickering skeletons. Doctor Holliday seems torn between attacking and leaving, unsure what his patron deity would want - the Raven Queen. While leaving, Graxusas uses his thaumaturgy spell to slam the door and spook the four skeletons again!

The party explores further into what they think is the area of the complex that is held by the Spiny Rat God, Galixtik. Further one they find a
cavern where a large sloop - yes a ship - sits grounded in a stream of greenish water. The ship looks quite old with ragged sails. In the area, they see strange creatures - look to be rat like humanoids. Hargahoc advises these are called Skaven.
There is what appears to be rows of benches and a bar looking out into the large cavern. where some of the humanoid rats mill around on the old ship.



A battle ensues with the creatures, one of the enemies - a spellcaster - launches a fireball at the party. Gothi uses her jump spell and spider-climbing boots to leap across to a large pillar of stone. Using her ranger and bow to great effect. Kantiff continues to deal great damage with his sneak attack, cutting down opponents. Doctor Holliday fires his musket with loud thundering shots, sometimes killing with single shots. Cedric a powerful defender cuts down a skaven, using his protection ability to shield the heroes. Graxusas using his sorcerer spells, blasts into the skaven.
The majority are defeated, but the male leader with the scythe and a spellcaster female skaven are both able to escape into the rear of the ship and down a hole into a cavern below it seems. The heroes, take a breath and gather loot..

Until next time.

Saturday 15 February 2020

The Scarlet Spider Syndicate

We rejoin our heroes as they lounge at the Broken Crown Inn.

Doctor Holliday ordered another Dark Storm and looked around at his associates, carefully. "Keep your eyes open, the city doesn't seem to be as safe as it used to be. We shouldn't over stay our welcome." Sigmund looked worried.
Kantif nodded with a leg of pork in one hand and taking a bite, savoring the juicy taste, replied, "“It might be to risky going into The Green. We don’t know if they through in actual prisoners or prisoners wrongly thrown in there. That and there’s probably hundreds of undead in there.”
The rogue/monk - now an assassin - expressed his concerns to Doc and the Fellowship.


Discussing plans to meet with Lady Ester and Aiden Serra. Two would be 'nobles' whom advised they would assist the party in meeting a a contact in the Thieves' Guild - the Scarlet Spider Syndicate. There was talk of going to Raisa's Curios, run by 3 gnome brothers, but the time was short and as well, Kantif pointed out, “I think we might’ve bought too much here. My coin pouch feels pretty empty. I wonder if we can find anything of value in The Green.”

Gothi discusses options to get Jawbone into the city. Kantiff thinks it is unlikely his disguise skills, so Gothi decides bribing a guard may work.
The party decides to follow-up on Jankin's contact - Professor Tuumel who works out of one of the three librarys in the city - the Obelisk.
The party takes 3 rickshaws to travel quickly to the library. While travelling, they learn of the war going Iuz and allies the Black Runes, against the Invincible Overlord Romack's forces. It seems recent battles have gone to Iuz as victories.. pushing back the Romack's armies.
on to the North between the demonic forces of
They hear that six paladins of the Duchy forces were recently sent into the Green. There is an underground ruler in the Green.. supposedly a troll or ogre with mage abilities.
Entering the strange edifice, The party asks for the professor.The library is a massive building

Graxusas joins the Guild of Arcane Lore, learning of the guild benefits of the library and alchemist lab as he gains in power and skills.

The heroes speak to the professor, while they notice a older student boy seemingly to be listening in to their conversations. They discuss the Holliday's tribe not having yet fealty to the Black Runes. They learn more of the Green. The party asks for her help doing research and she readily agrees. Another ally for the fledgling army to fight the Black Runes..?

Gothi bribes with a great deal of gold one of the Wayberry guards while the BlackRunes guards at the northeast gate to allow her to bring JawBone into the city.









The party meets with Lady Ester and Aiden Serra, they see the young man from the Obelisk, it seems he may be following them. Doc Holliday advises Lady Ester of this  and the beautiful young woman commands her associate deal with the boy.
The heroes are led to an alley and then to a small square. Taken to a sewer entrance, the party climbs down. Lady Ester smiles, winks and takes her leave of the group. Kantiff searches
to discover the symbol of the Scarlet Spider Syndicate is found, and tracks by Gothi. Venturing further into the fetid, dank sewers, the party carefully explores.
Continuing to search for tracks, Gothi easily finds many. Taking many turns and jumping over the muck slowly swirling by. They come to a central chamber after climbing down a ramp and stairs the Fellowship have not found any further sign of the Syndicate.

Turning at one point, Kantiff is wrapped by a tentacle from the oozing sewer water, and the party are
fighting for their lives as two massive mounds of moldy wet, putrid waste sling out tentacles at the party.

Defeating the two ropers, the party retraces their tracks and back to a large pipe near the entrance they came in. Kantiff determines there is a hidden symbol for the Syndicate and they know the entrance is nearby. A trek through the sewers and the party covered in much and stink was for naught.

With Kantiff using his roguish talents in the lead, they enter the guild of the Scarlet spider Syndicate.


A large room is entered where looks to be multiple exits. In the center of the room a bazaar has been setup where folks of variety of people ranging from humans, to 1/2lings, goblins, orcs, dwarves, and more barter and fence assumedly stolen gear, treasure and more.
Two largish brutes guard a large passage and after some discussion enter the Syndicate proper. They meet a dragonborn, a female dwarf, and a male tiefling.
interaction, the Fellowship step through into the
These the party learn are Hagrahoc, the Dragonborn, Elan the dwarf and Gyles the tielfing.


The leader they meet is Noose a handsome man of indeterminate age.

Bartering and discussion ensue. The master of the Syndicate is agreeable to helping the party into the Green.. on one condition ,they must deal with the former owners of this complex - the followers of the Spiny Rat God, Galixtik. It seems the creatures are coming back after being exterminated years ago. They must head into the unexplored areas and sanctify the areas with holy waters from a temple.

Agreeing to this trade, Hagrahoc - Noose's 2nd - is commanded to assist the group which the large dragonborn does VERY grudgingly with a spit.

The party prepares to delve into the unknown, to hunt rats...

Friday 14 February 2020

New allies, Purchases and the Thief

Our heroes of the RedWater Fellowship stare down into the city of Wayberry. Gothi decides to let Jawbone his monstrous pet to stay outside.
 Entering the city brings back many memories to Doctor Holliday, whom takes on the role of guide.
A masker of the Guild of Arcane Lore stands with the guards near the gate, both town troopers as well as a few Black Runes.

The adventurers enter the city, to the left across the canal, sees a mob of undead as well as a few perceptive few note a smaller figure moving fast through a blasted building.

Doc recalls the Broken Crown Inn has a tavern as well as rooms to stay at. 3 stories tall, the place
looks well kept and clean as the party enters. They see a number of workers enjoying a drink after a long day of work. Some Black Runes sit at another table, while a 1/2 elf woman serves behind the bar and 2 young gnomes scurry around serving. Doc Holliday buys a round for the room to a cheer and then inquires of Thograa and the 1/2 orc woman with the mark around one eye. The party speaks to 2 patrons - Lady Ester and Aiden Serra - whom at first look to be upper-class but upon further conversations, that the 1/2 orc woman they search for is in the Green. The party learns they are also associated with the local thieves' guild  and possibly able to assist the heroes to enter the Green. There was once a coliseum, in the area high class area, now it seems to be where prisoners fight against undead to the pleasure of patrons ACROSS the canal.This is where the 1/2 orc woman was last seen.
A meeting is arranged for the next night.


Gothi and Kantiff, meanwhile meet a strange looking fellow whom turns out to be a pawnshop proprietor, named Samsen.
Dragon's Horde Pawnshop. The heroes sell the tall older man a number of items and monster parts collected, as well, are invited to meet tomorrow when his business is open.  Gothi brings out a number of animal and monster parts that Samsen is willing to purchase. Kantiff, uses his charlatan and persuasion skills to great effect to raise the amounts of gold acquired!
They also learn Thograa - through the unique wagon he had purchased previously. Last it was seen was near the Duke's palace. In their rooms, Doc also looks at creating some unique weapon - ice-thrower. Doc determines that Graxusas as well as Gothi would be needed to build. The three determine how to do it, but need the parts and ingredients to devise. Graxusas to do research and Gothi to do some gathering in the wilds.


The next day, Doc Holliday guides the party to a blacksmith, one Janlinks of the Ironworks a one legged and one armed 1/2 ogre - former warrior adventurer - whom seems to have no love for the
Black Runes. Doc Holliday uses some guile and suggestions to bring this master smith into the Fellowship's fledgling army.
Graxusas notes a roguish gnome - Teraco Brrrd from his past that had stolen a necklace from the lizardman. Graxusas, Kantif and Gothi follow the thief, they track him to a shed, a trap delays them, then into a small hidden room. Waiting and ambushing the gnome, they confront the slippery little rogue. They are able to attain the necklace, which looks to be powerful but also mildly cursed. They use the skeletal clasping hands to cast remove curse on the gnome and are able to remove the item. Shaking each of the three adventurers hands, the party agrees to part ways on friendly terms with the rogue.
The party visits the Dragon's Horde Pawnshop, there was a strange door to open, but the party solves the riddle to open. They purchase and trade for a number of unique items from Samsen. There is discussion on some dragon blood which was an heirloom of Graxusas - from a brass dragon.
The party heads up into the former upper-class neighborhood near the former Duke's palace, searching for Thograa and his wagon. After some time they notice it down an alley, now owned by a new 1/2 elf whom sells unique and exotic pets. It seems the man purchased the wagon from a fellow whom works for the guild. Gothi
purchases a strange feathered lizard-like creature - a raptin - as well as a large blue spider - a sea-eight -  named by sailors whom found the creature onboard sailing ships which Gothis is told to have unique poison effects
Taking their new items the party heads back to the Broken Crown Inn for the meeting with Lady Ester and Aiden Serra - the thieves guild contacts.. at this point the Graxusas, Kantif and Gothi realize their coin purses are slightly lighter! That damn gnome thief!