The heroes now are located in the Blackrune controlled city of Fax on the Wildcoast.
The Redwater Fellowship's "Fistful of Dollars" ploy has yielded a bloody harvest. By manipulating a captured guard into believing he was tortured by the Warden’s men, ignited a civil war that appears to have decimated the Blackrune command structure and forces. The Warden has fallen, and Fax waits to see if its liberators will seize the moment or be consumed by the madness of Commander Floodlick.
The field was won, the forces of Commander Floodlick dispersed or dead! And after venturing through the mind-realm of the mad Commander Floodlick, the party emerge victorious. Bruised, battered physically and mentally, and one of the party dead.
It is the morning of the 7th of Sunsebb, a sunny day in the burning and besieged city of Fax. The party emerges back into reality from Floodlick's mind-realm among the smoking ruins of Commander’s former HQ garage in the city. The heroes discover that while their minds were trapped inside the psycho-sphere, a full week has passed in the real world. It appears the siege by the the undead has gone well.. for the undead. Walls breached in multiple areas, gates torn down, rampaging undead swarm and flow down streets, mobs of flesh-eating monsters hunting anything alive.
The heroes are each offered a minor boon from the soul or spirit of the fading Commander Floodlick or is it form the mindflayers?? Some party members take the boon and get a minor power added to their primary magic item. Will this be a positive influence in the future or did the heroes just accept a gift from the hive mind of the illithids? Only time will tell...
XP & Level Drain Adjustments: The party is awarded 3,800 XP for surviving the mind-realm. Aeldred is focused on somehow restoring the 4 levels lost to the vampire, while Graxxuzzaz not in as bad a condition is eager to restore 1 level.
Tower Contact & Boarding: The party sees with GREAT relief their flying tower hovering over the bay. Nenwin sprouts his angelic wings -with angelic chorus as always singing as they spread out - and flies over to the tower. and hammers on the main doors at the base of the flying tower them with his gauntleted fist. Lukkan a wizard ally who works with the Fellowship opens the double doors and commands F.E.R.A. - the intelligence controlling the flying tower - (Fera) to notify Gothi, who is up in the control centre to bring the tower down closer to the ruined docks to pick up the rest of the party!
Identification & Bionic Experiments: Graxxuzzaz used his ritual capabilities to cast identify on some
loot
Stone Fist Gauntlets: Equipped by Aeldred, setting his Strength score to 23 [also able to throw boulders and cast stoneshape spell]
Psionic Circlets Test: Aeldred and Nenwin equip a paired set of non-magical psionic circlets
. To test the shared-damage mechanic (+1 AC, charm immunity, shared resistance), Aeldred punches Nenwin for 8 damage; the link splits the blow, dealing 4 damage to Aeldred and 4 damage to Nenwin
Power of Light Boon: Aeldred rolls an 85 percentile check on his heirloom sword (BloodDrinker), gaining the Power of Light
This causes the pommel to glow like a candle whenever another light source is within 50 feet—even through solid walls
[DM: Out-of-game, the table jokes that his sword is a "glorified glow stick" and teases that entering a room with "way too many candles" will cause sensory overload]
Love Enhancement: Lt. Spears accepts a minor charm capability onto his Bracers of Daggers
The party are able to rest and recuperate for a little, then decide to look for Doctor Kleinus a contact in the city.
Sanctuary of St. Cuthbert (Temple Aid Station)
Reconnaissance & Catnap: Lt. Spears stealthily scouts the northern district and locates the historic temple of St. Cuthbert, now serving as a makeshift first-aid station completely besieged by a surging mob of undead.
To prepare, Lukkan casts Catnap, granting the party a 10-minute short rest while Gothi flys the tower into position
Executing the Chokepoint Combo: the heroes land the flying tower directly in front of the temple entrance, crushing a mob of undead skeletons, zombies ghouls and more, while having the tower
entrance face the temple doors!
The party go into tactical battle mode when Aeldred uses his Staff of Fire to cast Wall of Fire, creating a U-shaped barrier of flame across one flank [DM: that deals 15d8 (61 fire damage) to swarming zombies], while Graxxuzzaz casts Hunger of Hadar on the opposing flank, placing a 20-foot radius sphere of darkness and freezing cold that deals 2d6 (24 cold damage) and grasping tentacles to pull down the undead and crush them.
Knocking on the door politely and calling out, Nenwin and Aeldred await the occupants. A nurse attendants crack open the temple door
Aeldred:"Hello, we are here to save you". The occupants are delighted at this! Allowing the party to evacuate 21 severely wounded civilians, 4 nurses, and 4 attendants into the tower's bunkhouse and stables area for now.
Inside, Dr. Kleinus (a Githyanki priest of St. Cuthbert) is performing an emergency amputation on a young half-orc Blackrune soldier whose arm is blackened by a necrotic curse. Lacking sedatives "all used up so zis boy will need to rezzt.", Dr. Kleinus touches the boy's forehead, utters "Sleep," the young soldier falls into a deep sleep and the Doctor expertly saws off the limb while the paladins, Aeldred holds the convulsing boys arms and Nenwin holds his legs. Even in slumber it seems there is some
pain.. The paladin grips the boy's wrist with a stone gauntlet while attempting Cleansing Touch / Lay on Hands, but the rotting skin sloughs off, [
DM: requiring a DC 25 Strength check] to keep hold as the claw snaps at Aledred's face!
The Scuttling Hand Hunt:
The severed hand animates, scuttles out a window, and scales the tower's stone exterior
Aeldred activates Divine Sense and rolls an 18 Perception check with advantage, detecting the hand hiding in a crevice near the base of the hovering tower. Flying beneath the tower, Aeldred strikes [DM: with an attack roll of 22, dealing 46 damage] and slicing the scuttling hand in half as it tumbles into the city streets, finally still and destroyed. The masses of undead continue to try and assault the tower as the heroes and Dr. Kleinus vacate into the tower. During this time, Lt. Spears and Lars the Wizard/warlock have been busy throwing daggers with deadly accuracy and casting firebolt to take down zombies and other undead.
The Moat & Steam Tank Rescue
Lt.s Spears mentions that a steam tank - originally from Commander Floodlick's base - was trying to escape the town and had got stuck and mired in the mud of the partially dug moat. The heroes agreed to save the folks trying to escape.
Navigating toward the city's defensive moat, the party spots the disabled steam tank lying on its side 20 feet down in a mud morass, with a 6-wheeled wagon teetering precariously on the crumbling embankment above it. Mud zombies and mud skeletons are swarming the crew and passengers
The Fellowship prepare multiple Grappling ropes and lower from the flying tower to the wagon.
Flying down to the teetering wreck, Nenwin swings at the heavy iron chains connecting the wagon to
the tank, dealing 61 damage across two strikes (30 + 31) to sever the bindings instantly, while Lt. Spears hurls daggers to cover the ground retreat
Two teenage camp followers— [DM: 3rd-level Echo Knights/ Monk and wizard] Sandin and Sadreeya—join the fray. Sandin (wizard twin) fires Magic Missile / Flaming Sphere into the horde. When zombies close in on Sandin, Sadreeya (monk twin) uses her Twin Resonance reaction to swap places with him, wielding a staff and executing a Flurry of Blows to smash two zombies and knock back a skeleton with the aid of Lt. Spears accurate and deadly dagger throwing.
The Fellowship hoists Captain Valerius "The Sun-King" Thorne (still wearing gold-lacquered plate armour that somehow stays spotlessly clean!), 2 steam tank crew members, heavy infantry, and over 15 civilians aboard.
"The Flying tower is getting close to maximum occupancy!" Gothi advises!
With deft skill and strength the wagon and its load of boxes, trunks and civilians are brought up and loaded into the stable area of the Flying Tower. Inspecting the wagon, the party finds strongboxes, silk trunks, and gold belonging to the wealthy aristocrat, A Lord Wumblebottom, who paid bribes to escape, and took multiple civilians places with all his trunks and boxes!
Approaching the Docks: Navigating toward Woolly Bay, the party locates the galley of the Red Harbour Irregulars, led by a hobbit Captain T. Tooley - Tootley wears a hat wide then he is tall.
As the ship's crew (two orcs, a lizardfolk, and a hobbit captain with a giant hat) pivots a deck cannon toward the tower, Gothi deploys the tower's Fog Cloud feature [DM: at a cost of 100 gp in power] enveloping the area in a 50-foot heavily obscured cloud
Aledred jumsp down out of the fog, onto the deck: "Salutations gentlemen... Do you have time for a chat?"
Captain Tooely explains that the Blackrunes abandoned his crew without payment! They were preparing to vacate with undead continuing to come up from the depths.
The party negotiate a NEW agreement with the Irregulars for them to take on all the civilians that are not hurt - Dr. Kleinus advises some need to stay put and are up in the bunkhouse level of the tower. Without Lord Wumblebottom's awareness, the party use the Lord's gold to pay the mercenaries to transport the civilians to safety.
The Fellowship checks nearby sewer channels, rescuing 11 additional camp followers and 14 townspeople who were trapped by shades, spectres, and wraiths and finally leave Fax.
Dr. Kleinus' Revelations, Thogra's Resurrection & Strategic Decisions
Dr. Kleinus a githyanki - reveals his past formerly a scientist and doctor in the employ of the Blackrunes, after his clan was betrayed and exterminated by the Blackrunes and their true leaders - see below - once he became a follower of St. Cuthbert acted as a secret operative of St. Cuthbert smuggling
slaves out of Blackrune chains and death. He warns that the Blackrunes and Scarlet Brotherhood are puppets controlled by an Elder Brain collective (~11 Elder Brains remain active - one killed by the heroes!).
Mindflayers.
Illithids.
He discloses that Lady Blackthorn, an illithid agent and dark scientist - escaped Fax aboard a swift sloop sailing North toward the city of Greyhawk and possibly on to the the Nyr Div, carrying two trunks of psionic goggles and psychic weapons that infect users with mindflayer parasites. He identifies the true heart of Blackrune power as the Iron Gate at Dunad Bay near the Iron Hills, South and East down near the rumoured lands of the Scarlet Brotherhood.
Tactical Bait for Faction Leaders: High-ranking officers and commanders within the Blackrunes and the Scarlet Brotherhood actively clamour to acquire these goggles. They mistakenly believe the goggles are cutting-edge psionic technology that will secure them a decisive tactical advantage in their military and geopolitical campaigns
How They Affect the Wearer: Grant Intoxicating Powers: Upon donning the goggles, the wearer immediately gains formidable psionic abilities and intoxicating mental power
Parasitic Infection: The goggles are a trap. The moment they are put on, the wearer becomes infected by an Illithid parasite. The infection enables the Elder Brain collective to completely dominate the host's thoughts, memories, and actions.
Unconscious Loss of Free Will: The host loses all free will without ever realising it. They continue to believe they are independently executing strategic plans, but every move, advice, and command is actually manipulated by the Mind Flayers to gather slaves, build infrastructure, and prepare a "master feast of bodies and minds"
For all the great work the heroes did, Dr. Kleinus is quite grateful. Using his god-given powers from St. Cuthbert, the doctor casts
Greater Restoration on the party to remove level exhaustion as well asrestores Aeldred's and Graxxuzzaz's experience levels!
Using his sole diamond, Dr. Kleinus casts Raise Dead on Thogra (the half-orc Rogue/Cleric of Set played by the DM, Dave), restoring him to life.
Thogra declines the parasitic blade graft and but takes a magic cloak found amongst the loot as the party bring the key party member back up to speed on recent activity.
Leaving Fax & Unfinished Quests:
To intercept Lady Blackthorn, the Fellowship makes the hard choice to depart Fax immediately, leaving six major local quests/leads unfinished:
- Greyskulls Rescue: Rescuing the mercenary commander's son in Fax
- Graxxuzzaz's Circus: Searching for rumors of Graxxuzzaz's missing circus near Fax
- Aeldred's Oath: Locating the dwarf smith family who repaired Aeldred's heirloom sword
- Kantif's Base Map: Tracking down rogue Kantif for his map to the secret Blackrune island base
- Sea of Dust Portal: Investigating the Blackrune expedition portal to the Sea of Dust
Refugees and mercenaries are transferred onto Captain Tooley's galley to sail for safety or disembark near Cantana, while Lord Wumblebottom remains aboard the tower bunkhouse, with a number of seriously injured civilians, and 2 nurses. Lady Blackthorn's sloop has a 7-day head start (~350 miles out traveling at ~50 miles per day). The flying tower can travel at 25 mph indefinitely without any risk of engine overheating, so the party calculates catching her in 14 hours!
Battle Plan: Fly full speed North to the mouth of the river leading to river to city of Greyhawk and then the Nyr Div, activate the tower's Fog Cloud to wait in ambush above the river channel. One plan proposed is to drop the flying tower directly down onto Lady Blackthorn's sloop to destroy her and the trunks of psionic goggles before her dark experiments spread further!
Meanwhile, Lt. Spears disembarks to use the DragonKeep teleportation circle, intending to report the Illithid plot directly to Lady Cowl,
Aledred and possibly Nenwin stay in Fax and fulfil Aeldred's oat quest and battle the hordes of undead!