Sunday, 16 August 2026

The Mind-Realm of the Mad Commander Floodlick

  

Dungeon's and Dragon's campaign log for in-person game since 2017

Location: City of Fax on the Wildcoast.

Date:  1st day, month of Sunsebb, Winter [reference from our calendar it is December]

Year: 582

Current Status:

The heroes now are located in the Blackrune controlled city of Fax on the Wildcoast.

The Redwater Fellowship's "Fistful of Dollars" ploy was a success, then their infiltration of Commander Floodlick's HQ was complete. But it appeared that Floodlick - even dead? - was not finished with the heroes!

The Fellowship stand in the garage of Floodlick's HQ. The commander's head recently removed from

the body after the commander was killed by the blades of Lt. Spears. Now held by his hair in Aeldred's

grip as the Fellowship prepare to confront or avoid the BR patrol, coming up to the HQ. no doubt

attracted to the recent explosions and more from on top and inside the HQ.

_________________________

The RedWater Fellowship [Player Characters]

  • Lieutenant Spears Male 1/2 elf | Phantom Rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization - under Overlord Romack - to assist [played by Connor]
  • Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]
  • Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the King in Yellow [played by Braydin]
  • Aeldred - Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor [played by Campbell]
  • Thogra - Male 1/2 Orc - CURRENTLY DEAD | Rogue/Cleric of the Egyptian god: Set. | [played by the DM: Dave]

 Dungeon Master: Dave

---

Other Non-player characters of note:

  • Robin - formerly the undead ruler of Darkreach and a servant to Orcus, now once again: Male aarakocra | Ranger
  • Doc Sigmund Holliday - Male 1/2 orc | Gunslinger/Paladin of the goddess: The Raven Queen [former close friend of Robin [played by Connor]
  • Tibaltuous Male 1/2 elf | Bard/Paladin [Bounty hunter] - currently under cover and scouting along the Wild Coast - South near the Pomarj. [DM: more details: Blogpost: https://sleet-dnd2.blogspot.com/2025/10/interlude-tibaltuous-espionage-travels.html] [played by Campbell]
  • Gothi - Female foreclaimer | Ranger | At town of DragonKeep. Former member of the Fellowship [played by Jake].
  • Lars - Male elf [VAMPIRE] | wizard | At town of DragonKeep [looks like a pale, very young 15 year old]
  • Skrit - Male kobold | Priest of Istus. Former member of the Fellowship. Acting Mayor of the town of DragonKeep [until elections take place - next month]
  • Hester - Male Tabaxi | Cleric of Celestian | At town of DragonKeep. Former member of the Fellowship.

 

Current quests or options for the party to look into:

Flying tower: upgrades complete! And is flying to Fax by Gothi with some other members of the Fellowship.

 City of FAX

  • Request from Greyskulls [a mercenary company] commander and mate - save son in Fax?
  • Doctor Kleinus in Fax - potential contact and ally against Blackrunes?
  • Portal to Sea of Dust (Blackrune expedition) look into or not?

 Personal quests:

  •  ·                  Aeldred - oath to find and save family of dwarf smith who repaired Aeldred's heirloom sword [also Doc and Nenwin have agreed to assist]
  • ·                  Doc Holliday - Elves are now East across sea in Bright desert (Doc personal potential quest)? The "Great Deliverance" a spell cast to take all the Elves to a secret location in the desert.
  • ·                  Graxxuzzaz's circus (he was circus master and has heard rumours they are near Fax now - potential personal quest)?
  • ·                  Tibaltuous' collect bounty for drow [he has the head of the drow] - Contact is in city of Fax
  • ·                  Map to secret Blackrune base/island off Wildcoast - Fax area (Kantif - a rogue, former ally from the Redwater Fellowship has this)
***************


Lt. Spears walks out through the shield around the HQ and immediately appears walking back in. "Hmm not good." 

The Blackrune patrol that had approached stay a safe distance from the shield. All with weapons at the ready. Aeldred tries to talk to patrol Blackrune patrol, but no sounds pass through Floodlick’s shield around the HQ. The dragonborn gets the impression no one is now in charge of the forces in Fax or the defense.. Aeldred says 5 minutes and holds up 5 fingers. The patrol commander shrugs and salutes.  Says something..

Floodlick’s Head disappears as Flood talks again – telling the party “There is no escape..” the patrol then retreats quickly. Aeldred does not think they may stay around.. the defense of Fax? The party needs to get out there and take over!

Then all the characters items [DM: well nearly all - see below] and clothing down to a loincloth disappear except:

The Paradox of Will: Wisdom Saving Throw Mechanics

As the Fellowship’s forms are transcribed into the Psychosphere, they attempt a DC 20 Wisdom Saving Throw. This represents the struggle to maintain a coherent self amidst psionic turbulence.

Roll Result (DC 20 Wisdom)

Psychic Manifestation [DM: you want to FAIL this roll or you truly understand and cannot retain as much physical manifestations of your valued items

Success

Ascendance: The character manifests clad only in a loincloth, but may retain one magical or non-magical item. The mind recognizes that material anchors are illusions; only the spirit endures.

Failure

Tethering: The character manifests in a loincloth but desperately clings to two items before the blastwave strips the rest. This failure represents a mind too weak to let go, desperately anchoring itself to the physical world.

 

Players choose items:

  • Nenwin fails – choose his adamite armour and Holy Avenger two-handed sword
  • Aeldred passes – chooses his sword, Blood drinker
  • Graxxuzazz passes – chooses his Amulet of Darkness
  • Lt. Spears – Shroud cloak and Braces of Daggers

The Three Floodlicks:

Floodlick’s mind is not just a prison for him, but a probe for the Fellowship. The anchors reflect his mockery of their specific vulnerabilities:

  • Child Floodlick: A duegar boy. An ignorant, malnourished slave-child. He weeps for a "dwarf smith family who had started to raise him as one of their own but in the end he was sold into slavery" (touching on Aeldred’s quest and perhaps the duegar's fascination on that ), his ignorance a tragic shield against the monster he becomes.
  • Current Floodlick: Hyper-aware and fueled by panic. He mocks the Fellowship’s "Fistful of Dollars" ploy, whispering that their victory was merely "pruning the weeds while the garden rots."
  • Future Floodlick: A broken shell paralyzed by his status as a "grain of sand." He points to Graxxuzzaz, screaming in psychic frustration about a "void of pale yellow and tattered rags"—the King in Yellow—that he cannot comprehend or taste.

This turbulent current eventually drags the Fellowship toward the first major anchor of trauma: The Obsidian Abyss.

Into the Slave Child's Mind

 The party “awake” in an obsidian cavern, all chained by hands. There are others also in rags and chains as well as a small duegar dwarf boy whimpering and crying. Aeldred tries to comfort the boy, but the 8’ tall dragonborn is an imposing figure and not built for comforting a child. The party focus on the area, then at the small cave’s entrance, a drow elf in black and silver chainmail, carrying a whip, shortsword
and hand crossbow, enters and calls out to the one female slave – a human or possibly ½ elf. That “Ignis wants you – NOW.” The female cringes at first and then gets up slowly walking to the cave entrance. Both Nenwin and Aeldred bristle at this their paladin-honour coming to forefront – a woman and also slave.. AND also a drow-elf slaver!

Nenwin jumps into action and his sword cuts into the drow taking the elf down with a gurgle. Then escape or preparing for more. Nenwin with a ringing cuts the chains for Aledred, his two-handed sword coming down on the rusty chains held over a rock. The echo rings out through the caverns. If the inhabitants did not know something was amiss.. they did now!

With a 2nd chop, the Aasimar cuts the chains of Lt. Spears.

Aeldred heads out into a central area with multiple passages off it. One a wave of heat comes from what appears to be a river of lava. Then for some reason he remembers – perhaps Floodlick’s memories.. the slavers mined obsidian from the bank of the river of lava.

Aeldred came into 2nd cave sword at the ready, where another group of slaves clamoured to him to save them. He assured them he would, then heard behind him movement of a larger foe. The slavers boss, “Igniss-Blight” a massive goliath wielding a maul made for two hands, but she was strong enough to swing with one. The goliath’s face appeared to be ½ melted, one eye covered over and hair gone on the one side. Perhaps by lava burns. She towered over the 8’ tall dragonborn. Meanwhile Lt. Spears skirted the area and finding a spot at the goliath’s rear activated his bracers of the blades and threw 4 daggers all hitting, one critical and with his sneak attack did a massive amount of damage! Her melted face grimaced and she roared in pain. Bringing the maul down on Aeldred for a massive two hits.  

Two more drow slavers appeared and Nenwin cut down one with a stroke of his Holy Avenger as the drow fired his crossbow ineffectually and the paladin shrugged off the sleeping poison. Graxxuzazz was not idle, taking the other with multiple eldritch blasts to crumple the female drow to the ground.

Aeldred cut into Igniss with his sword and then with a combat maneuver dug the claws of his offhand into the goliath’s inside arm making her drop the massive maul! Dropping his sword, the paladin grinned and picked up the maul with two hands. Swinging it around to get is balance.

Igniss growled and swung out with a massive fist connecting with Aeldred’s head doing hefty

damage and then caught the paladin in a bearhug. “I will crush you draconian!” she growled even as she got hit with more daggers from Lt. Spears. Saying he was fine, Nenwin shrugged and headed into the lava mining chamber. The heat was intense to the point of pain, but the paladin concentrated and moved forward. The large cavern was filled with mist and on the other side of the river, he saw an insectoid type creature, somewhat spider-like, but shiny and with more legs. It looked to be coming closer, so Nenwin with wings sprouting from his shoulders – and the chorus of music as always any time he activated the wings sang out - flew up and hovered over the river of lava.

Meanwhile Graxxuzazz – now invisible - came upon another door off the central chamber. Opening it to look inside he quickly closed it again. A massive black scorpion over 10 feet in length. It appeared to sense the door but may not have seen the invisible sorcerer. Hiding around the corner, he saw as Aeldred and Lt. Spears fought on with Igniss the goliath.

While the battle with the goliath was ongoing,  Nenwin prepared to swoop down upon the bug but was surprised as a black goopy webbing. This wrapped up the Aasimar and he fell INTO the lava.
Burning from the lava, he swam and crawled out. Even as the insect headed into some tunnels. Nenwin was able to finish off another drow slaver the hit activated the power of his Holy avenger sword, taking the magical power from his enemy and healing the paladin!

Graxxuzazz cast enlarge on Aeldred and the 8’ tall dragonborn increased in size to 15 feet tall! Even the maul enlarged as well.

Aeldred still in the bearhug watched as Lt. Spears not appearing to be worried his blades might hit Aeldred, the phantom rogue/echo knight flung all four blades again, scoring hit upon hit all very close to the paladin!

Aeldred broke free and swung the maul connecting with the shoulder of the goliath knocking her back. Then the blades of the rogue once again cut into her and Igniss-Blight fell dead.

In the end the goliath went down as the door burst open and the black scorpion attacked. Taking the pincer attack on Lt. Spears even as Aeldred brought the maul down onto the bug killing it while the rogue’s blades cut into the black scorpion.

Aeldred wanting to finish off the enemies invoked his protection form fire started to scoop up lava and toss it down each of the four tunnels. After doing 2 large – for a 15’ tall giant – the giant insect scuttled out of the 3 hole and tried to evade the paladin. Aeldred was having none of that and brought the hammer down on the bug – flattening it.

The Fellowship re-group and search the area. In the goliath’s chamber they find a locked chest that Lt. Spears makes quick work of -after Nenwin finds a pouch of keys on Igniss – inside the party find a rag doll of a horse, 4 jars with red liquid and what appear to be fruit or vegetables floating in them and a diary?

Nenwin tries tasting the red liquid and quickly spits it out sputtering. Acid. No one can read the diary, so those items are put in Nenwin’s fingernail of holding – as that was part of Nenwin – it did not appear to be taken from him in this mind world of Floodlick. The party surmises that the rag doll is the young boy’s. They ask him his name and between muffled whimpers he replies, “Floudechshtein”

Nodding sagely all the party start to discuss next steps. Passages out of the area end in mist and when walked through Nenwin finds himself another passage walking back INTO the area..

 

The Corrupted Present – the Hall of Monstrosities

 The heat of the mine shatters into a cold, necrotic fog, transitioning the Fellowship into the urban ruin of the present.

The party blink and are now on the partially sunken ship – their former hideout while in Fax. It is colder now than before and a constant whispering can be heard in their heads? Or is it all around them?

Then the see the skeletal claws and hands coming out of the water in the hole in the ships hull. The party realize there are hundreds of these skeletal hands. Racing up onto the main deck they look down, the whole bay is teeming with the abominations.

Nenwin again activates his wings – the chorus sing but here as if the evil presence and whispering muffle the angelic sounds – and flies all three heroes to the dock. It is covered in blood slippery and appears to be fresh.

The party discuss options – into the HQ or up on top or..? The warehouse roof is mostly gone in this

mind realm of Floodlick. Only the massive portal still visible and part of the roof around it still there. The voice of Floodlick is back now a combined version of the present dwarf and the boy dwarf. Taunting them at one point and then crying out to them to help save him.

The Fellowship then decide. Up to the portal. Again Nenwin uses his wings and takes all three of his comrades up to the massive swirling portal on the roof. The 2 paladins at first are going to just jump in, but Graxxuzazz suggests taking a look first? Better safe than sorry? The lizardfolk sticks his head into the portal and Nenwin.. pushes him through and then jumps in after!

Aeldred shrugs and looks at Lt. Spears and jumps in as well! The rogue sighs, shakes his head and jumps in after the other three.


After what seemed like an eternity of flashing lights swirling patterns, screams and shouts and more, all four heroes appear in a vast chamber. The walls are black stone filled with veins of some purple like rock in weird and at times logical patters then if one blinked the pattern was gone and it was a chaos of purple. Spaced around the large chamber were statues of alien beings from another cosmos. Ranging from 15’ to 30’ in height. The most common feature of the eight? No ten.. no eight? – the most common feature of the multitude of statues was tentacles, eyes, and massive bloated bodies covered in eyes and mouths.  

Then the voice of Floodlick is back, the child’s voice louder, the older Floodlick whining and crying. The child’s voice tells them to hide to “Hide and avoid Him! Don’t let Him find you!” Then it was gone. The party have a moment. Three of the heroes take the heeded warning and hide. The fourth, the dragonborn paladin – Aeldred, grips his sword and looks about quizzically and sighs. Awaiting whatever is coming. Graxxuzazz, Lt. Spears and Nenwin hide behind a different statue each. The cold alien presence of the statues somehow making their skin crawl.

Then.. He appears. A tall human man. Walks as if not a care in the world. He is strange clothing, a suit

in black, a whit shirt with a blood red tie at his neck. The very handsome pale skinned man smiled at Aeldred. Thick black hair slicked back to a widow’s peak. He courteously calls out to the paladin.

Aeldred moves forward [DM: failed saving throw versus some type of charm effect]. As the paladin gets close to the tall stranger, the man moves up beside him, Graxxuzazz about to act and then.. the bite.

The vampire – as the party assume – bits the neck of Aeldred and sucks his life blood. Graxxuzazz uses a mind spike spell on the vampire, to some effect. Nenwin flies forward to engage and Lt. Spears throws daggers that hit the undead.

The dragonborn visibly withers [DM: 4 levels drained] and then Aeldred moves off to attack – still charmed – Graxxuzazz! The vampire disappears from view.

After shaking off the charm, the two paladins see one of the massive alien statues animate? Or come to life and start to bear down on them. The voices of Floodlick sound in their mind, not as strong as if coming through some type of interference. “ignore it.. focus on Him!”.

Taking a chance.. they ignore the massive alien tentacled monstrosity and await a chance to attack the vampire. A massive tentacle swings down to connect with both paladins.. and passes right through them. Floodlick is helping them..?

Graxxuazazz invisible,  awaits a chance to fire off a spell at the vampire, but feels a presence at his back. The lizardfolk sorcerer and warlock follower of the King in Yellow feels the teeth in his neck and his life blood being drained as well! [DM: 1 level lost].

 The vampire tries to escape, “The coffin! It must be here somewhere.” Lt. Spears gets an inkling – “4 arms or tentacles” – perhaps from Floodlick and approaches one statue with 4 massive tentacles. The faces is a mass of eyes all watching the ½ elf. He shakes off the dreadful feeling and investigates the massive throne the alien sits in. At the back is a compartment where a coffin is found the body forming.

The party focus their attacks on the undead and are able to finally defeat the powerful foe. The

vampire fallen has his head chopped off even as the body tries to crawl towards it, while Nenwin kicks it away.

The vampire is destroyed in the end by the holy power of the two paladins, the power of the patron of Graxxuzazz through the lizardfolk and the blades of the rogue, Lt. Spears.

 


The future - Floodlick's curse

The cold of the alien chamber shatters into a warm, and wet sensation of floating in an alien liquid. transitioning the Fellowship into A circular room, walls pulsate and glow with a purple and blue light. It is as if the walls are alive. The floor is spongy and the bare feet of the loin-clothed heroes stick slightly to the membranous type flooring. They can feel fluid running through the floor which makes them shudder a little to try and get used to it.

In the circular chamber are rows of flashy pods all facing the centre of the room. In each is a humanoid – humans, elves, dwarves, orcs, dragonborn, and more. Races and aliens as well float eyes closed in these fleshy pods.

As the party try to understand where and what is going on the voice of Floodlick is again in their mind. “No it seems broken, raspy beyond ancient. The combined voice is gone, the child and the taunting voice of the present Floodlick.. now it is strained, tired, “help me.. I did everything They asked.. but I realize I.. we.. are nothing to them.. grains of sand.. less.. food nothing.. help..” Then nothing.

The party prepare and head for the one exit, injured, nearly all resources spent, spells nearly all gone.

They come into a larger chamber where there are four large vats, filled with red fluid and swirling patterns as if something or many somethings are moving around. 2 large spiral staircases exit the room on the far side. Then they see the small creatures.. look like alien tadpoles.. but with a long-spiked tail and a sphincter mouth full of sharp teeth – they slather and gurgle as if longing to embrace each of the heroes

All avoid the vats even as a tall, robed figure.. its tentacles showing from under the hood. Lt. Spears had held back as the party moved forward guarding the rear. The illithid carrying a large pole with a strange netting on one end a glaive like blade on the other, motioned to the rogue to come closer.. Not liking that at all, Lt. Spears quickly caught up to the party.

They came out onto what appears to be the central bridge of a ship! They somehow knew there were flying over the astral sea. In a nautiloid. Perhaps the connected mind of Floodlick passed this on. In

the center of the bridge chamber was a massive glass-like bowl with a brain the size of a table floating in that same red liquid. An uncountable number of tendrils and veins spread out from the brain and went into the floor through the glass bowl, into the ceiling as well. The glass bowl was cracked and leaking fluid onto the deck. The ship also appeared to be damaged, some walls blown away and wreckage on both sides and front. Across from the party – on the other side of the massive brain was the withered form of a dwarf.

Floodlick. His withered and beyond ancient body was held up by a number of tendrils that were in all part of his body. Draining him of what little life he still had. His voice came to them again. “The Elder brain.. the bowl..” They realized then that he had been protecting them up until this point blocking them from the Elder Brain’s senses. They attack. Hacking into the brain as well as the glass vessel they also try to release Floodlick from his multitude of veiny alien tendrils that drain him. He shakes his head weakly. “No.. the elder brain.. the bowl.”

At that moment a massive psionic blast hit all the party and both Aeldred and Nenwin take the full force.  

Confused, Nenwin sees his ally Graxxuzazz as an enemy illithid and swings his blade twice into the lizardfolk! Graxxuzazz low on health falls and then hit again by Nenwin’s 2nd attack, suffers two death saves!

Meanwhile the other two heroes continue to attack the bowl and the elder brain.

Nenwin shakes off the confusion [just in time for Graxxuzazz to make his third  - and critical need to save – rolling a 5! No! But not dead as he is in range of the protective zone of Nenwin the paladin and get +5.. so the sorcerer does not die! He gets 1 success and 2 fails.]

The party shake off the effects of the elder brain just as multiple mind flayers appear converging on the party! A final strike on the massive bowl and with a scream of “Yes!” from Floodlick.. “I can now die.”

The mind world swirls back and the party are once again in the smoking ruin of the former Commander Floodlick’s HQ. The smell of oil, from the garage is a welcome relief. The sun shines on the harbour outside.

Both Nenwin and Aeldred lay on hands on Graxxuzazz and rescue the lizardfolk from a near death!

The vision of Floodlick appears to them once last time. “Watch out for her.. She is the true power“. The party somehow realized a week has passed. Also, a parting gift they can take. On one item that each had taken into the mind-realm of Floodlick has been given a minor boon – if the hero so agrees to it. [DM: that will be determined next session!]

The Blackrune Commander slowly fades from view. The voice of Floodlick is no longer in their minds. They had freed him from his slave-like patronage to the Illithids it appears.

As the dust clears and Graxxuzzaz stands up from near death, the form of Floodlick slowly fades away. Through the smashed sliding doors of the former HQ, the heroes see a familiar and wonderful vision floating over the water.

The Redwater Fellowship’s flying tower in the clouds over the bay. Gothi and crew have arrived. Rest and recuperation.

What next Redwater Fellowship?



Sunday, 2 August 2026

The daring Assault on Commander Floodlick's HQ

 

Dungeon's and Dragon's campaign log for in-person game since 2017

Location: City of Fax on the Wildcoast.

Date:  1st day, month of Sunsebb, Winter [reference from our calendar it is December]

Year: 582

Current Status:

The heroes now are located in the Blackrune controlled city of Fax on the Wildcoast.

The Redwater Fellowship's "Fistful of Dollars" ploy has yielded a bloody harvest. By manipulating a captured guard into believing he was tortured by the Warden’s men, ignited a civil war that appears to have decimated the Blackrune command structure and forces. The Warden has fallen, and Fax waits to see if its liberators will seize the moment or be consumed by the madness of Commander Floodlick.

The field was won, the forces of Commander Floodlick dispersed or dead! The party were able to recover some of the items carried by the fallen Warden Stonefist - his stone gauntlets, a belt with pouches as well as dagger. While returning to their hideout in the docks - a partially sunken ship tied up a dock in view of Commander Floodlick's HQ - a sending spell came from Skrit: The Flying Tower was on its way! Gothi is currently flying it toward Fax to reunite with the party - it will be a few days at least for the fully upgraded flying tower to arrive.

Resting the party discussed next steps, attack the HQ right away, take a short rest, take a long rest, gather some allies - possible mercenary companies in the city, check on the Doctor Kleinus supposedly at a first-aid station - converted temple, who may be able to assist the party. Lt. Spears was able to gather some intel before the party arrived on the mercenary companies [DM: see blogpost for those details]

One option the party devices is blowing a possible hole in the wall with these long black tubes [the party ASSUMES are explosives] found in a case a ways back, with diversion attacking main entrance..?

_________________________

The RedWater Fellowship [Player Characters]

  • Lieutenant Spears Male 1/2 elf | Phantom Rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization - under Overlord Romack - to assist [played by Connor]
  • Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]
  • Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the King in Yellow [played by Braydin]
  • Aeldred - Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor [played by Campbell]
  • Thogra - Male 1/2 Orc | Rogue/Cleric of the Egyptian god: Set. | [played by the DM: Dave]

 Dungeon Master: Dave

---

Other Non-player characters of note:

  • ·                  Robin - formerly the undead ruler of Darkreach and a servant to Orcus, now once again: Male aarakocra | Ranger
  • ·                  Doc Sigmund Holliday - Male 1/2 orc | Gunslinger/Paladin of the goddess: The Raven Queen [former close friend of Robin [played by Connor]
  • ·                  Tibaltuous Male 1/2 elf | Bard/Paladin [Bounty hunter] - currently under cover and scouting along the Wild Coast - South near the Pomarj. [DM: more details: Blogpost: https://sleet-dnd2.blogspot.com/2025/10/interlude-tibaltuous-espionage-travels.html] [played by Campbell]
  • ·                  Gothi - Female foreclaimer | Ranger | At town of DragonKeep. Former member of the Fellowship [played by Jake].
  • ·                  Lars - Male elf [VAMPIRE] | wizard | At town of DragonKeep [looks like a pale, very young 15 year old]
  • ·                  Skrit - Male kobold | Priest of Istus. Former member of the Fellowship. Acting Mayor of the town of DragonKeep [until elections take place - next month]
  • ·                  Hester - Male Tabaxi | Cleric of Celestian | At town of DragonKeep. Former member of the Fellowship.

 

Current quests or options for the party to look into:

Flying tower: upgrades complete! And is flying to Fax by Gothi with some other members of the Fellowship.

 City of FAX

  • Request from Greyskulls [a mercenary company] commander and mate - save son in Fax?
  • Doctor Kleinus in Fax - potential contact and ally against Blackrunes?
  • Portal to Sea of Dust (Blackrune expedition) look into or not?

 Personal quests:

  •  ·                  Aeldred - oath to find and save family of dwarf smith who repaired Aeldred's heirloom sword [also Doc and Nenwin have agreed to assist]
  • ·                  Doc Holliday - Elves are now East across sea in Bright desert (Doc personal potential quest)? The "Great Deliverance" a spell cast to take all the Elves to a secret location in the desert.
  • ·                  Graxxuzzaz's circus (he was circus master and has heard rumours they are near Fax now - potential personal quest)?
  • ·                  Tibaltuous' collect bounty for drow [he has the head of the drow] - Contact is in city of Fax
  • ·                  Map to secret Blackrune base/island off Wildcoast - Fax area (Kantif - a rogue, former ally from the Redwater Fellowship has this)

_______________

Sanctuary in the Smoke

The focus of the foreground is the Fellowship’s current refuge: a partially sunken galleon listing at a slight angle in the freezing cold, black oily water of the harbour. The deck is slick with a light dusting of snow that has begun to fall, contrasting with the dark wood. The dock it is moored to is a jagged mess of charred splintered timbers, partially destroyed.

The Watchman (Thogra): High above the listing deck, Thogra is a solitary, grim silhouette crouched shivering in the crow's-nest. He is wrapped in heavy clothing against the 4:00 AM cold, his eyes—glinting with the reflection of distant fires—scanning the city for patrols.

In the distance, the coastal skyline is dominated by the massive long silhouette of Commander Floodlick's warehouse HQ. It appears as a monolithic block of shadow against the dark sky, identifiable by the eerie, malevolent glow of the black portal on its roof. Faint "rolling plumes of the inferno" and columns of black smoke rise from the ruins of City Hall, creating a hellish backdrop that obscures the rest of the city. The air is thick and heavy, capturing the "rot of dead flesh" and the "chemical bite of alchemist's fire" that the Fellowship must endure while they plan to assault the HQ of Commander Floodlick who they presume is awaiting them!

During the short rest to prepare for the assault on the HQ, Thogra witnessed a 30-foot tall misty humanoid fly from the black portal at City Hall, a new and unknown threat? Or..?

During a high-stakes short rest at their sunken galley hideout, the Redwater Fellowship encountered a Blackrune patrol consisting of two wagons and approximately eight mercenaries. One wagon was a flat-top used for hauling "blackened husks" (bodies), while the other was an iron-barred caged wagon containing humanoids of various races.

Party Observations and Decisions

Thogra first alerted the party from the crow's-nest as the patrol’s heavy, iron-rimmed wheels creaked along the dock toward their position. The party faced a moral and tactical dilemma:

  • The Rescue Debate: Some members wanted to "save the slaves" in the cage, but others argued they had nowhere to keep prisoners in a city under siege by an undead tide.
  • Reconnaissance: Aeldred decided to stealthily swim through the "extremely cold" icy water to the dock, climbing one of the support posts to get a closer look at the crew.
  • The Patrol's Composition: The Fellowship identified two humans, a half-orc, and a dwarf among the mercenaries. They also spotted a female gnome with fiery red hair in red robes—a caster—perched atop the caged wagon.

The Confrontation and "Ghost" Ploy

As the patrol stopped to investigate the ship, a dwarf armed with a man catcher (a spiked/hooked pole used for securing subjects) climbed onto the deck. Aeldred and the party realized this patrol was gathering dead bodies as well as UNDEAD - in the caged wagon - to ensure the town was clear of enemies as much as possible. With that information, they decided hiding was best. The party, hiding beneath the hatch under a cover of old trash and barrels, took defensive actions:

  • The Echo Distraction: To scare the dwarf away without revealing their true location, Lieutenant
    Spears
     cleverly manifested a transparent, gray Echo of himself directly in front of the investigator.
  • The Fireball: Terrified by what he perceived to be a ghost, the dwarf fled back to the wagons. The gnome caster immediately retaliated by launching a fireball into the ship's hold.
  • Consequences: Nenwin took 11 fire damage from the blast, though the rest of the party successfully avoided injury. Ironically, the smoke and smoldering debris from the fireball helped disguise the party's actual campfire from further scrutiny.

Outcome: The patrol eventually moved on, with the sound of their bells and yelling: “Bring our your dead!”  fading into the night as they continued their rounds. While the encounter interrupted the Fellowship's progress, they managed to complete their short rest approximately an hour later, once the area was clear.

The assault on Commander Floodlick’s headquarters was a chaotic symphony of brute force, misfired rockets, and metaphysical horror. The black and violet shield still encompassed the building. As the party moved through it there were no visible effects except it felt like they were covered in a wet slimy ooze. Their minds all feeling a psychic revulsion to the effect.

The Breach and the Steam Tank

At first commanding a summoned ghost [Lt. Spear’s]  to phase through the door and open the gate, it failed to not understanding or having the strength to open the massive door. The Fellowship initiated a "hammer-and-anvil" maneuver. At the main entrance, Aeldred and Nenwin used their combined strength to confront the 20-foot-tall iron-bound sliding doors. After Aeldred tapped into his rage and applied the strength of a fire giant, the pair achieved a Strength check of over 40, snapping the door's internal mechanisms and forcing it open.

The party brought a massive array of summoned allies to support their charge:

  • Berserkers and Skeletons.
  • Shades (Shadows) and a Ghost.
  • Thogra's three Minions of Set, who appeared as 7-foot-tall black-armored figures.


Inside, they were immediately met by a Blackrune steam tank. Aeldred, ignoring the turret's fire attacks and shot leaped onto the machine and began hammering the reinforced glass viewport. After shattering the 4-inch-thick glass, he breathed fire directly into the cockpit. The tank, its crew screaming and internal
components melting, veered off course and exploded just outside the warehouse.

The Roof Assault and the "Rocket" Mishap

Simultaneously, Lt. Spears, Thogra, and Graxxuzzaz scaled the roof to strike from above. They attempted to use long black tubes found in a case earlier, assuming they were some type of Blackrune demolition charge. The first tube, once lit, behaved like a rocket or Roman candle, screaming across the skyline and exploding in a residential house a block away – screams and shouts were heard... Correcting their aim, the three heroes launched the remaining tubes downward to blow a hole in the roof directly above the central portal.

The Inner Sanctum and the Drummers

Upon breaching the roof, the heroes rained fire down on the 8-foot-tall froglike humanoids drumming a rhythmic, psychic cadence on massive drums.

In the center of the chamber, Nenwin and Aeldred witnessed a horrific procession. Tall, cloaked figures were gently guiding a line of walking up a ramp into this large room slaves—men, women, and children—to jump into two swirling pools. One pool was a whirlpool of fiery orange, while the other was a glassy, stagnant purple. As each slave jumped, a psychic scream echoed, feeding the pulsing portal near the wall.

As the Fellowship entered the inner sanctum Floodlick’s mind and words invaded each of theirs at the same time – even though they could hear the words from the other members of the Fellowship!

Mocking the Fellowship

  • To Nenwin: "Mind the webs, little Aasimar. I’ve left a few 'gifts' in the corridors for you. Consider it a tribute to your god, Heironeous. I’m sure he’s watching with great interest—and perhaps a bit of pity—as you bumble and float with your choir through my dark house".
  • To Aeldred: "And the dragon-born... still chasing the shadows of a dwarf smith’s family? How

    noble. How utterly futile. Every soul that falls in Fax isn't just a casualty; they are bricks in the gate I am building for my patrons. Do you hear the screaming from the portals, or is your rage too loud?".
  • To Lt. Spears: "A 'Phantom' and an 'Echo' walking into a warehouse filled with ghosts. How redundant, Lieutenant. You think your little phasing tricks will protect you here? In this sanctum, the walls have teeth, and the shadows have masters you cannot begin to comprehend".

The Final Goad

·        "You’ve dismantled my tanks and scattered my mercenaries, but you are merely pruning the weeds while the garden rots. Step deeper into the mist. The Argent Shroud is waiting, and my patrons are... hungry to see if your brains are as impressive as your explosions".

It It seems Floodlick had a focus for Graxxuzazz, as the lizardfolk misty stepped into the chamber the commander had one final telepathic taunt: 

·        “And then there is you, Graxxuzzaz. The Masters remember that particular flavor of grey matter from your time with Romack; [DM: blogpost info] they say your mind still hums with the resonance of their touch. I can see the stains of your past, lizard. I see the residue of that pathetic **'toilet bowl god'** you once groveled before, and the lingering rot of **Orcus** still clings to your scales

like wet silk. But there is a... a coldness now. A static. I look for the tether, but I find only a void of pale yellow and tattered rags."

Floodlick’s voice, previously dripping with sarcastic wit, suddenly hitches. The wet, rhythmic thumping of the drums seems to falter as the Commander's tone shifts from mockery to a sharp, panicked frustration that vibrates in your jawbones. "I cannot see the source! The Masters... they cannot taste the signature! I see what.. A.. a.. King? , but where is the throne? Who is it?! Who is your new powerful patron?!"

The scream echoes with such psychic force that it causes the magical fog to ripple violently. Then, as quickly as the outburst began, the mental connection snaps.

 

Total silence.

The only sound remaining is the distant, mindless chanting and the strangely rhythmic and then chaotic drums. 


 Then the battle startedBetrayal and the Assassin

The battle took a dire turn when Aeldred was dominated by one of the robed humanoids – mind flayers! Believing he was protecting a "friend," the Barbarian turned his blades on Nenwin’s summoned berserkers, slaughtering them with clinical efficiency.

During this chaos, a gaunt, masked blonde assassin emerged from the shadows. Wielding violet psychic blades, this entity bypassed Aeldred’s formidable AC 28 entirely, treating his scale and magical armor as if it were air. The blades dealt 61 points of psychic damage in a single strike, described as a "freezing burn" that severed the nerves of the mind.

The battle went back and forth until 2 mindflayers – the tall robed humanoids – were destroyed, as well as Thogra had fallen to the blade of  the masked assassin. Throat slit.

The End of Floodlick

The fight concluded when Lt. Spears cornered an incapacitated Commander Floodlick and his blonde

assassin ally [thanks to signature spell from Graxxuzazz!]. Spears performed a "double-tap," driving daggers into the Commander's throat as well as the blonde assassin – to FULLY ensure they were both dead! Both were.  As the psychic resonance of the chamber shifted, the party prepared for the next wave of conflict. The Fellowship stood amidst the rubble, with Aeldred preparing to mount Floodlick's severed head on a pike, just as a Blackrune patrol of 20 soldiers arrived at the HQ to investigate the sounds of the explosion.

Nenwin recovered several unusual items from the fallen:

  • From the Assassin: A head circlet, a "shroudy mystery cloak," a ring, and calcified wrist glands with bioluminescent nodules – still pulsing even after removal] that were physically embedded into the skin. [DM: party assumes these create the psychic blades]
  • From Commander Floodlick: A rod that transformed into tentacles when handled, a circlet – similar to one from the assassin [DM: there was discussion that there may be a link to the two, allowing healing or damage to be shared or..?], two rings, and ornate half-plate armor.
  • From Warden Stonefist: Two massive stone gauntlets and a Blackrune medallion used for internal hierarchy


One mind flayer had escaped.

Then.. the impossible and unthinkable:

The Fellowship stand in the garage of Floodlick's HQ. The commander's head hanging from his hair recently removed from the body after the commander was killed by the blades of Lt. Spears. Now held in Aeldred's grip as the Fellowship prepare to confront or avoid the BR patrol, coming up to the HQ. no doubt attacted to the recent explosions and more from on top and inside the HQ.

Then out of nowhere that dreaded voice..

In their minds, as before earlier when they 1st invaded the HQ..

A gurgling.. Coughing.. Spit and hacking cough again.. (All have heard similar when undead try to speak)

"Ahh *cough* "RedWater Fellowship.." *gurgle* "you.. thought me gone? Hahaha." *cough sputter*

"You reside in my mind.. You. Cannot. Leave. Hahahahahahaha.." *cough gurgle*

The bodiless head of the Commander starts to dissolve into a fine back dust.. Into nothing just some dust wafting away in the breeze. The 2 metal doors to the pool and portal room are back in place and not bent open from previously by Nenwin.

Aeldred having dealt with living, dead, undead and healing thinks [DM: after rolling a religion check]: the voice sounds similar to when someone is either recovering from a bad injury, long parched throat.. Or on occasion when one killed an undead and it tried to speak OR an undead 'waking up' from dormant to attack.

Graxxuzazz.. Having the patron of the King in Yellow confirms quite a bit.. [DM: also rolling a 26 for religion check]

He realizes the dome over the HQ is a psychic shield. A full globe around the HQ. The party are possibly INSIDE Floodlick's mind with this affect.. Not magical Graxxuzazz thinks. Either the large portal in the other room is a gateway To Floodlick OR his patron.. The Commander may be also down


the ramp..

The Lizardfolk thinks Floodlick is some weird non-magical undead version of himself now.. The killing and beheading was a good idea or he would have come back at full strength at some point.. Now he won't be quite as strong Graxxuzazz surmises.

 Spoiler alert: if the Fellowship had only taken the time to find the Doctor.. He had quite a Lore drop for them!! 🤔😁

Outside in the dockside street the Blackrune patrol look at the HQ from a distance. It did not appear they had any inclination or interest in coming through the black and violet dome! 

The party were heavily injured some near and out of resources, one dead - and all trapped in the mind of a crazed follower of illithids? 

Until next time!