Wednesday, 29 July 2026

Blackrune Mercenary Companies in Fax


Lt. Spears while doing early investigations, learned there are four mercenary companies currently holding key positions in Fax:

 

1. The Gilded Phalanx (North Wall)

Located at the North Wall, and inside areas of the city, this company bears the brunt of the "looming tide" of thousands of undead pressing against the city defenses.

Leader: Captain Valerius "The Sun-King" Thorne | human, male | A man who refuses to let the apocalypse ruin his aesthetic, Valerius wears gold-lacquered plate armor and a cape rumoured to be made of displacer beast hide.

Units mainly human, orcish and hobbits:

  • 2 cavalry (20-30; medium armour mix of melee weapons, shield and spear)
  • 2 Crossbow units (30-40; light armour, heavy crossbows, daggers)
  • 1 Slingers unit (10-20 hobbits; light/no armour; light melee weapons)
  • 2 heavy infantry [note: 1 was formally cavalry but no longer have mounts (40-50; medium armour, mixture of weapons)
  • Rumoured to have an ankheg with handlers. They were tasks to build the canal for the moat - that was not finished.

Condition: Starving. They have been eating their horses for a week. Troop numbers are at 30% of original strength.

 

2. The Red Harbor Irregulars (Dockside/East)

Holding the East Docks, this company controls the narrow strip of safety near the water where Lady Tessa Blackthorn recently fled.

Leader: Captain "Bilge" Barnaby dwarf | male. A cynical, salt-crusted dwarf who smells of cheap ale and wet wool

NOTE: The Redwater Fellowship’s hideout as well as Floodlick’s HQ are in this area. The mercenary group are noted for wearing a red sash

Units: Irregulars. Mixture of all races:

  • 3-4 units (70-80 troops; mixture of all types of weapons and armour)

Condition: Moderate supplies (due to fishing), but troop numbers are decimated by internal "Fistful of Dollars"

 

3. The Crimson Corsairs (South wall and Inlet)

Stationed at the South Inlet/South Gate, this company prevents the undead from wading through the shallows.

Leader: Baroness Elara "The Red Rose" Elf | female. A self-styled aristocrat who treats the war like a theatrical performance. She wears a voluminous red silk coat over her studded leather and insists on a "violently crimson" banner being flown at all times so the undead "know who is killing them."

Units: Irregulars. Mixture of all races: rumoured to be mostly pirates, privateers and press-ganged fishermen.

  • 2-3 units (50-60 troops; mixture of weapons, flintlocks, crossbow, cutlass and other melee. Armour: mixture of medium to none
  • Supposedly have a galleon and a sloop

Condition: High fatigue. They have had no sleep for three days due to constant skirmishing in the South Inlet.

 

4. The Hell Furnace Hounds (West Gate & Merchant District)

Stationed near the West Wall, this group was once a prestigious outfit. They currently guard the West walls as well as protecting the few remaining granaries.

Leader: Commander Hrolf Ironheart. A grim, no-nonsense veteran

Units mixture of all races:

  • 1 cavalry (30-40 troopers; medium armour, lance and shield and flintlock pistol)
  • 2 musketeers (25-35 troopers; muskets and shortsword, light armour)
  • 2 pike (10-15 troopers; pike, dagger and medium armour
  • Rumoured to have troll - tamed. Not sure how he/she is kept "tame"

Condition: Critically low on ammunition and medicinal supplies. 

 

Sunday, 19 July 2026

Tank Busters

 


Dungeon's and Dragon's campaign log for in-person game since 2017

 Location: City of Fax on the Wildcoast.

Date:  28th of Ready'reat month, Autumn [reference from our calendar it is November]

Year: 582

 Current Status:

Finishing a major chapter in the campaign, the Redwater Fellowship now are located in the Blackrune controlled city of Fax on the Wildcoast.

The Redwater Fellowship's "Fistful of Dollars" ploy has yielded a bloody harvest. By manipulating a captured guard into believing he was tortured by the Warden’s men, ignited a civil war that appears to have decimated the Blackrune command structure and forces. In the chaos of the docks, Thogra watched the mysterious Lady Tessa Blackthorn — a wizard of immense power — flee the city, her entourage struggling with two massive, heavy trunks as they boarded a sloop with red sails to escape into Woolly Bay.

Now, the "psycho" Commander Floodlick stands triumphant atop his steam tanks amidst the ruins of his rival’s headquarters. The fuse is lit, the Warden has fallen, and Fax waits to see if its liberators will seize the moment or be consumed by the madness of Commander Floodlick

 The RedWater Fellowship [Player Characters]

·                   Lieutenant Spears Male 1/2 elf | Phantom Rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization - under Overlord Romack - to assist [played by Connor]


·                   Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]

·                   Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the King in Yellow [played by Braydin]

·                   Aeldred -  Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor [played by Campbell]

·                   Thogra - Male 1/2 Orc | Rogue/Cleric of the Egyptian god: Set. | [played by the DM: Dave]

Dungeon Master: Dave [Sleet]

---

Other Non-player characters of note:

·                   Robin - formerly the undead ruler of Darkreach and a servant to Orcus, now once again: Male aarakocra | Ranger

·                   Doctor Sigmund Holliday - Male 1/2 orc | Gunslinger/Paladin of the goddess: The Raven Queen [former close friend of Robin [played by Connor]

·                   Tibaltuous Male 1/2 elf | Bard/Paladin [Bounty hunter] - currently under cover and scouting along the Wild Coast - South near the Pomarj. [DM: more details: Blogpost: https://sleet-dnd2.blogspot.com/2025/10/interlude-tibaltuous-espionage-travels.html] [played by Campbell]

·                   Gothi | Female foreclaimer | Ranger | At town of DragonKeep. Former member of the Fellowship [played by Jake].

·                   Lars | Male elf [VAMPIRE] | wizard | At town of DragonKeep [looks like a pale, very young 15 year old]

·                   Skrit | Male kobold | Priest of Istus. Former member of the Fellowship. Acting Mayor of the town of DragonKeep [until elections take place - next month]

·                   Hester | Male Tabaxi | Cleric of Celestian | At town of DragonKeep. Former member of the Fellowship.

Current quests or options for the party to look into:

Flying tower: upgrades nearly complete at town of DragonKeep.

 

City of FAX

·                   Request from Greyskulls [a mercenary company] commander and mate - save son in Fax?

·                   A Doctor in Fax - potential contact and ally against Blackrunes?

·                   Portal to Sea of Dust (Blackrune expedition) look into or not?

 

Personal quests:

·                   Aeldred - oath to find and save family of dwarf smith who repaired Aeldred's heirloom sword [also Doc and Nenwin have agreed to assist]

·                   Doc Holliday - Elves are now East across sea in Bright desert (Doc personal potential quest)? The "Great Deliverance" a spell cast to take all the Elves to a secret location in the desert.

·                   Graxxuzzaz's circus (he was circus master and has heard rumours they are near Fax now - potential personal quest)?

·                   Tibaltuous' collect bounty for drow [he has the head of the drow] - Contact is in city of Fax

·                   Map to secret Blackrune base/island off Wildcoast - Fax area (Kantif - a rogue, former ally from the Redwater Fellowship has this)

_____________________

The camera returns to Fax, where our erstwhile heroes are in the midst of their "Fistful of Dollars" ploy..
The air over Fax is no longer the salt of the sea; it is a choking shroud of burning pitch, black smoke, and the chemical bite of alchemist's fire with the rot of dead flesh of the undead. From high above, hidden within the rolling plumes of the inferno, Nenwin glides on his own wings as his Pegasus strains under the combined weight flying nearby, with Aeldred - 6'8" dragonborn - and Graxxuzzaz - the portly but athletic lizardfolk - hanging on peering down at the carnage below. Lt. Spears is nearby somewhere hidden in the shadows as well, while Thogra keeps an eye on the Commander Floodlick's HQ at the docks. They bear witness to a city whose political heart has been ripped out — City Hall is a blackened husk, and Warden Durk Stonefist, the strategist who held the line for so long, lies dead in the rubble, snuffed out by a black beam of Commander Floodlick’s arcane malice.

Meanwhile Thogra (NPC) is perched atop a warehouse roof near the docks. His reconnaissance has revealed a dire complication: Lady Tessa Blackthorn—allegedly a wizard of immense power—is fleeing the city. Thogra watched as her entourage hauled two massive, heavy trunks onto a red-sailed sloop, vanishing into the mists of Woolly Bay the sails showing the heraldry of the Kingdom of Fand [ a small kingdom on the lake of the Nyr Dyv.

The stakes are high, time is ticking.. Outside the North and West walls of the city, a tide of thousands of undead still presses against the stone, a "mindless hunger" that threatens to spill into the city at any moment. Their numbers have lessened a great deal since Robin - once the Dreadking of Darkreach -  is no longer controlling them, but the undead still can detect life inside the walls of Fax and yearn for it.

As the DM aptly set the scene: 
"The Redwater Fellowship now stands at a crossroads of fire and shadow... The fuse is lit, the warden has fallen, and Fax waits to see if its liberators will seize the moment or be consumed by the madness of Commander Floodlick."

1. Floodlick's steam tank
2. Second steam tank
3. Burning husk of the Warden's HQ [City Hall]
4. Lt. Spears hiding in the smoke

The party decide to literally take the plunge and attack the Commander and his Blackrune forces while they bask in the moment of glory.

The Pegasus Maneuver: Aerial Tactics and Holy Sparks

Nenwin immediately looked to exploit the verticality of the encounter. He coordinated a high-altitude


"hammer-and-anvil" drop using the Pegasus. The maneuver, described as a "shock wave of thunder and holy light," provides a potent mix of area denial and party utility.

Mechanical Detail:

  • The Pegasus Drop: A minimum 20ft vertical descent triggers a 15ft radius impact.
  • Enemy Penalty: Hostiles must succeed on a DC 14 Strength save or take 2d6 lightning damage and be knocked prone.
  • The "Holy Spark" Buff: Allies in the radius are showered in divine sparks, gaining 2d6 temporary hit points.

DM: The table erupted in "meta" humor, comparing the Pegasus’s up-and-down movement to "1990s

arcade fighting game spam." However, the DM also offered a sharp narrative check: "Heironeous’s patience for spamming favors might eventually wear thin."]

Sabotage and Steam: The Infiltration of Lieutenant Spears

While Floodlick boasted from the turret of his Blackrune steam tank further back, Lieutenant Spears demonstrated why he is the Fellowship's premier operative. Utilizing his Phantom Rogue/Echo knight abilities, Spears went incorporeal and phased directly through the iron hull of the lead tank.

Once inside, Lt. Spears unleashed an Action Surge (Echo Knight) to maximize the sabotage. He rolled a 22 to hit a jar of alchemist’s fire with a blade and an 18 to hit to hit gunpower storage with his own flask of alchemy fire. The result was a catastrophic internal combustion: 26 bludgeoning and 18 fire damage, incinerating the five-man crew instantly. In a masterclass of Echo Knight utility, Spears used a bonus action to swap places with his Echo outside the tank just as the hull buckled. Aeldred jokingly complained that Spears "stole his kill" as the tank transformed into a metal coffin.
Multiple Blackrune infantry fired muskets at the Fellowship, mostly missing or clanging off the strong
armour of the heroes. One did hit the dragonborn and another, Graxxuzazz, it seemed the infantry were also using poison, but the two were able to shrug off the effects.

The "Lawn Mower" on the Ground: Aeldred’s Rampage

Aeldred invoking his barbarian rage, leapt from the Pegasus, landing amidst the Blackrune infantry like a crimson meteor. As a Red Dragon-born, Aeldred ignored the 11–14 points of burning steam damage pulsing from the tanks, using his natural resistance to stand where others would melt.

The Dice Roll Integration:

  • Strike 1 (The Impale): A 19 to hit for 22 damage, driving a blade through plate and bone.
  • Strike 2: A follow-up for another 22 damage.
  • Off-hand Attack (The Decapitation): A massive 28 to hit for 21 damage.

[DM: The efficiency was so clinical that Campbell leaned into the "Lawn Mower" moniker. As heads rolled, he muttered: "The lawn mower. And my enemies are... Blackrune."]

 Psychological Warfare: Graxxuzzaz’s Ninth-Level Gambit

Graxxuzzaz opted for psychic devastation. He utilized a first of two high-level scrolls—remnants of a high-level wizard’s work—which boosted the save DCs to a staggering 229th-level Mass Suggestion. With a DC 22 Intelligence check required to resist, the morale of the Blackrune defenders shattered. Nine soldiers were commanded to "flee the city as far as they can" for the next 24 hours. Given the undead tide outside the walls, this was effectively a death sentence, yet the soldiers—psychically dominated—could only obey.

The Duel in the Ruins: Nenwin vs. Floodlick

The chaos culminated in Nenwin engaging Commander Floodlick in a "Compelled Duel" and then a
fear effect to root the commander in place. Both affected the Commander who shrieked and slammed the hatch shut to the tank. Nenwin growled and pulled with his vast strength to loosen the hatch but this was taking time.

The Lizardfolk followed this with the spell Hunger of Hadar. Glimpsing a space inside the tank through

a vision slit he cast the spell. Tearing open a agonizing rift in the fabric of reality, exposing a bleeding conduit directly to the incomprehensible, frozen void of the Far Realm. A 20-foot-radius sphere of absolute, light-devouring void erupts INSIDE the steam tank. It was not merely pitch-black—it is an aggressive, smothering absence that hungrily swallows all light, magical or mundane. The dwarf crew and the Commander who had the hatch shut caught within are instantly plunged into a suffocating, sightless abyss, their vision drowned in total, blinding blackness.

Within this sphere, space itself twists into an agonized, viscous slush that clings to legs and drags at limbs, reducing movement to an exhausting crawl. The air grows foul and heavy with the stomach-churning stench of ancient bile and stagnant sea mud, violently vibrating with a sickening chorus: wet, guttural slurping, the frantic tearing of unseen flesh, and a thousand wet, maddening whispers slithering directly into the ears of anyone in the area.

Nenwin went from trying to open the hatch to hammering and keeping the hatch closed so the crew

could not escape the horrors of Graxxuzazz's spell! The Paladin's Pegasus stood on top of the back hatch where more crew were vainly trying to escape!

Then the sorcerer appeared on the battlefield in view of Lt. Spears and cast an ice storm that hammered down on all the party at the tank. The Commander must have used some type of teleportation spell and left his crew to suffer in the tank. Nenwin moved to attack the sorcerer but at the last moment the Commander cast a spell that seemed to affect Nenwin, the paladin raced towards Graxxuzazz and attacked his ally! [DM: dominate person spell affected Nenwin!]

Meanwhile, Lt. Spears expertly through multiple shimmering knives at the commander, but he appeared to be ready for some of these being displaced for one, a "clack" as if the blade hit stone for the 2nd and the final two blades hit home. Floodlick shrieked in pain and anger at this afront! 

 

Floodlick, a "psycho" sorcerer, attempted to use Displacement and Mirror Image effects, causing Nenwin’s first two strikes to "clack" against stone or thin air. However, Nenwin’s Mage Killer traits proved decisive.

Nenwin, under the effect of the dominate person raced over and attacked Graxxuzazz with all his capabilities as a mage killer. [DM: Doing a total of over 100 hit points of damage in a single round! Graxx has never been hit so hard!]

Graxxuzazz then unleashed Raulothim’s Psychic Lance, a shimmering lance of psychic power that slammed into Commander Floodlick target for 39 psychic damage and the "incapacitated" condition. Then again the Commander even though fleeing was still in range of the effective spell and hit again for more damage! 

This cancelled the concentration on the dominate person on Nenwin who was closing in on Graxxuzzaz to finish him off! The Asimar paladin held his blade and turned towards where the Commander Floodlick had disappeared into the dark and smoke.

The field was won, the forces of Commander Floodlick dispersed or dead! The party were able to

recover some of the items carried by the fallen Warden Stonefist - his stone gauntlets, a belt with pouches as well as dagger.

While returning to their hideout in the docks - a partially sunken ship tied up a dock in view of Commander Floodlick's HQ, a sending spell came from Skrit: The Flying Tower was on its way! Gothi is currently flying it toward Fax to reunite with the party.

Resting the party discussed next steps, attack the HQ right away, take a short rest, take a long rest, gather some allies - possible mercenary companies in the city, check on the Doctor they know is in the city - supposedly at a first-aid station - converted temple. Lt. Spears was able to gather some intel before the party arrived on the mercenary companies [DM: next blogpost will have those details]

One option the party devices is blowing a possible hole in the wall with these long black tubes found in a case a ways back. with diversion attacking main entrance..? 

Options.. 



Friday, 17 July 2026

Fistful of Brains - Battle Map

Tactical map for the battle at city hall in the besieged city of Fax.

1. Steam powered dwarven tanks [Commander is in the one further away from city hall]
2. The fallen Warden Stonefist
3. Destroyed barracks and buildings of the Warden's troops



Sunday, 28 June 2026

A Fistful of Brains

 


Dungeon's and Dragon's campaign log for in-person game since 2017

Location: East of the city if Enstad - formerly[?] called Darkreach.

Date:  22nd of Ready'reat month, Autumn [reference from our calendar it is November]

Year: 582

 

Current Status:

The Redwater Fellowship successfully infiltrated the Voidspire, Robin's hexagonal flying fortress, despite the life-draining Aura of the Black Sun which permanently sapped their vitality

. After battling skeletal guards on an Ascension Gondola, the party navigated the fortress's grim interior decks and discovered a private sanctuary filled with nostalgic mementos of their former friendship with Robin, including letters and an old pistol holster

. This emotional journey culminated in the Throne Sanctum, where Doc Holliday offered the Dreadking a Fellowship ring [and crucially a magical ring of Mind Shielding], forcing a final choice between darkness and his former allies

. Choosing his friends over his patron Orcus, the Prince of Undead, Robin performed a desperate act of sacrifice by ripping the Amulet of Orcus from his own chest as well as his half of his beating heart, leaving him mortally wounded. As the fortress began to crash, the party fought off Robin's lieutenant, Darling a Rakshasa/undead clownlike demon, and swooping Bone Drakes. . Doc reached into a dark sphere beneath the throne, suffering significant force damage to call upon the Raven Queen, who intervened with a miraculous manifestation that dusted their enemies and safely guided the Fellowship to the ground as the Voidspire plummeted.

In the triumphant aftermath, the avatars of the gods appeared to bless the party for their victory. Doc


Holliday was granted a +2 stat boost, Nenwin received +4 points to distribute among his abilities, and Graxxuzzaz was awarded a +4 increase to his Charisma and finally, Aeldred gained a +1 stat boost and the Sunburst of Pelor ability, allowing him to destroy undead under 50 HP in a wide radius once per day

Finishing a major chapter in the campaign, the heroes each gained a level and an inspiration point, the Fellowship now are near the river what appears to be a few days ride East of the former city of Enstad ready for their next journey toward the city of Fax, carrying with them the mysterious Hat of a Fool recovered from Darling's remains, which Graxxuzazz puts on!

Overall plan:

The plan was to travel overland to the city of Fax, on the Wildcoast still under Blackrune's control [the Fellowship's longtime enemy, the Blackrunes were a powerful but waning force - group of dwarven slavers in the area] where there were a number of quests and tasks of interest to the Fellowship. Recently, the party had decided to try and "rescue" Robin - now the Dreadking - and bring him back to the way of good. The party thus were heading directly into the undead heart of Darkreach where they assumed Robin/Dreadking resided in the former elvish city of Enstad.

 

The RedWater Fellowship [Player Characters]

·                   Doctor Sigmund Holliday - Male 1/2 orc | Gunslinger/Paladin of the goddess: The Raven Queen [former close friend of Robin [played by Connor]

·                   Lieutenant Spears Male 1/2 elf | Phantom Rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization - under Overlord Romack - to assist [played by Connor]

·                   Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]

·                   Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the King in Yellow [played by Braydin]

·                   Aeldred -  Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor [played by Campbell]

·                   Thogra - Male 1/2 Orc | Rogue/Cleric of the Egyptian god: Set. | [played by the DM: Dave]

Dungeon Master: Dave

 ---

Other Non-player characters of note:

·                   Robin - formerly the undead ruler of Darkreach and a servant to Orcus, now once again: Male aarakocra | Ranger

·                   Tibaltuous Male 1/2 elf | Bard/Paladin [Bounty hunter] - currently under cover and scouting along the Wild Coast - South near the Pomarj. [DM: more details: Blogpost: https://sleet-dnd2.blogspot.com/2025/10/interlude-tibaltuous-espionage-travels.html] [played by Campbell]

·                   Gothi | Female foreclaimer | Ranger | At town of DragonKeep. Former member of the Fellowship [played by Jake].

·                   Lars | Male elf [VAMPIRE] | wizard | At town of DragonKeep [looks like a pale, very young 15 year old]

·                   Skrit | Male kobold | Priest of Istus. Former member of the Fellowship. Acting Mayor of the town of DragonKeep [until elections take place - next month]

·                   Hester | Male Tabaxi | Cleric of Celestian | At town of DragonKeep. Former member of the Fellowship.

Current quests or options for the party to look into:

 

Flying tower: Being upgraded at town of DragonKeep - good progress being made

 

City of FAX

·                   Request from Greyskulls [a mercenary company] commander and mate- save son in Fax?

·                   A Doctor in Fax - potential contact and ally against Blackrunes?

·                   Robin's undead army in Darkreach - stop, leave, or..? Party needs to decide

·                   Portal to Sea of Dust (Blackrune expedition) look into or not?

 

Personal quests:

·                   Aeldred - oath to find and save family of dwarf smith who repaired Aeldred's heirloom sword [also Doc and Nenwin have agreed to assist]

·                   Doc Holliday - Elves are now East across sea in Bright desert (Doc personal potential quest)? The "Great Deliverance" a spell cast to take all the Elves to a secret location in the desert.

·                   Graxxuzzaz's circus (he was circus master and has heard rumours they are near Fax now - potential personal quest)?

·                   Tibaltuous' collect bounty for drow [he has the head of the drow] - Contact is in city of Fax

·                   Map to secret Blackrune base/island off Wildcoast - Fax area (Kantif - a rogue, former ally from the Redwater Fellowship has this)  

 _____________

Introduction: The Road from Darkreach

On the 22nd of Ready'reat, 582 CY, the Redwater Fellowship departed the outskirts of the former elvish capital of Enstad—now the grim, shadowed heart of the undead realm known as Darkreach. The landscape was a portrait of desolation: leafless trees stood like skeletal sentinels against a sky that offered a cold, sun-drenched irony to the ruins below. An eerie silence gripped the wasteland, broken

only by the distant moans of thousands of mindless undead roaming the gray plains.

The Fellowship traveled light. While Doctor Sigmund Holliday remained behind in the ruins of Enstad to rally survivors and stand watch with the mortally wounded Robin, the primary contingent pushed eastward. This party, comprised of Nenwin Albion, the Lizard-folk sorcerer Graxxuzzaz, the Red Dragonborn paladin Aeldred, and their long-suffering associate Thogra, moved with a singular purpose: the city of Fax. Their mission was to dismantle the Blackrunes, a waning but still lethal faction of dwarven slavers currently occupying the Wildcoast.

The Standoff: Darling’s Foolish Relic

Internal strife nearly halted the journey before the city walls were even in sight. Graxxuzzaz, ever the eccentric, insisted on donning the "Hat of a Fool," a garish and likely possessed artifact stripped from the remains of the Rakshasa demon, Darling. Aeldred, sensing the lingering stench of Orcus upon the
relic, confronted the Lizard-folk. The Red Dragonborn’s golden eyes flashed with a divine warning as he moved to seize the item, fearing the sorcerer might fall under the sway of the Prince of the Undead.

Graxxuzzaz was not easily deterred. Attempting to maintain his "aesthetic," he cast Friends to magically bolster his persuasive charm and utilized a 30-foot teleportation to dance away from the paladin’s reach. However, Aeldred’s sheer physical dominance eventually quelled the sorcerer’s acrobatics.

The Hat Grapple

Character

Check Type

Roll Total

Aeldred

Athletics (Grapple)

25

Graxxuzzaz

Acrobatics (Resistance)

24

The confrontation ended with the artifact being unceremoniously stuffed into the "Evil Bag." Of Holding This green leather vessel was a nightmare in itself; it reeked of corruption, contained a miscellaneous collection of zombie parts, evil tomes, and a possessed trident.

The Magical Pickle Fiasco

While camping along the riverbanks, the party decided to partake in their remaining "magic pickles”. [DM: blogpost for more information] a decision that yielded chaotic, near-fatal results. The party had encountered the salesman of dubious repute by the name, Thurr Tyyne [pronounced ‘thirteen’]. Thurr Tyyne’s Green Flaming Red Pickles had to be cooked precisely or would have no effect or death by poison. If they were cooked correctly, then strange and wondrous[?] effects would befall the eater. As the Fellowship cooked the homebrew delicacies over the campfire, the weave of magic buckled and snapped in unpredictable ways [rolling a D10,000]:

  1. Graxxuzzaz: Rolled 8805; despite a pleasant flavor, the pickle offered no discernable effect, much to the lizardfolk’s disappointment.
  2. Aeldred: Rolled 9854; the Red Dragonborn’s eyes flared into brilliant, molten gold, emitting a "Midas Beam." The ray struck Thogra, instantly transmuting the half-orc’s gear into liquid, searing gold.
  3. Nenwin: Rolled 9460; his right hand middle fingernail warped into a 4-cubic-foot pocket dimension, which allowed anything up to 1 cubic foot to be taken into storage space! The Assimar immediately began to devise ways to use this space.

The situation turned dire as Thogra, screaming in agony, was forced to leap into the icy river to cool the

molten metal fusing to his flesh. While Thogra survived the transition, he was heavily scarred and his magical equipment was destroyed. To preserve the Fellowship’s moral standing and prevent lasting trauma, Aeldred requested Graxxuzazz cast the spell Modify Memory (DC 22) while the half-orc was still unconscious and recovering from the shock, erasing the memory of the "Midas Beam" and replacing it with a vague narrative of a magical ambush or smoking drugs and falling in the river. Thogra was not impressed, and the party not sure if he even believed the story. His magical armour of Set, boots, cloak all destroyed and now solid gold most of it at the bottom of the icy river.

Lt. Spears and the Infiltration of Fax

As the main party navigated the river, the narrative shifted to Lieutenant Spears, the Phantom Rogue and Echo Knight. Spears reached the peninsula of Fax first, reporting a city "sweating through its resources." The air was thick with the chemical bite of alchemist fire and the heavy, cloying scent of burning pitch. The city’s 30-foot stone walls, reinforced with dwarven iron banding, stood defiant against an unbroken tide of thousands of undead pressing against the North Gate.


Details on Fax:
The city of Fax is a heavily fortified settlement situated on a defensible peninsula jutting into Woolly Bay on the Wild Coast
It is a strategically vital location currently under the control of the Blackrunes, a group of dwarven slavers
City Geography and Defenses
  • Defensive Position: Fax is surrounded by water on three sides, with a narrow land approach from

    the north
  • 1. Fortifications: These are/were strongpoints -all overrun now except the main walls - the city is protected by 30-foot-high walls made of dressed stone in the dwarven tradition, reinforced with iron banding at the gate towers
  • 2. The Canal: A partially completed canal was intended to run from the north inlet to the south to create a full moat, though it remains unfinished
  • 4. The High Tower: A 100-foot-high tower stands on the battlements, bristling with ballistae and signal fires
  • 5. Haunted island?
  • State of the City: The city is war-ravaged and smells of burning pitch, black smoke, and the chemical bite of alchemist's fire
  • The civilian population is starving due to a prolonged siege by thousands of undead
Key Locations within Fax
  • City Hall: A brick building with a courtyard that served as the administrative center and residence for Warden Durk Stonefist
  • The Docks: A bustling but dangerous area where Commander Floodlick established his base in a large warehouse
***********

Spears utilized grim infiltration tactics, coating himself in zombie gore to mask his living scent before using Shadow Step to teleport 90 feet past the siege lines and directly onto the battlements. He established a base of operations for the Fellowship within a partially sunken ship at the docks, a clandestine vantage point from which to observe one of the two Blackrune leadership Headquarters. Lt. Spears then was able to support the rest of the party to infiltrate the besieged city, using his stealth and shadowy skills to bypass the dozing and tired Blackrune mercenary guard along the North wall.

Espionage: The "Fistful of Dollars" Ploy

The Fellowship quickly identified a fracture in the enemy command. Fax was divided between two rivals: Warden Durk Stonefist, a strategist operating out of City Hall, and Commander Floodlick, a "soul-sucking psycho" sorcerer based at the warehouse docks. Spears noted a chilling detail atop Floodlick’s warehouse: a cold, circular "Abyssal Portal," 20 feet wide and radiating a supernatural chill.

Inspired by the classic Yojimbo-style gambit, the party initiated a "Fistful of Dollars" ploy to incite a

civil war. They kidnapped a Blackrune guard named Borne and subjected him to a rigorous interrogation. Borne revealed that Floodlick was an insane murderous force who utilized steam-powered

technology. After extracting the necessary intelligence, the Fellowship used Modify Memory to implant a false, traumatic memory in Borne’s mind: that he had been captured and brutally tortured by Warden Stonefist’s personal elite guards. They then released the guard, effectively lighting the fuse on the Blackrune internal rivalry.

The Climax: The Fall of City Hall

The espionage bore immediate, bloody fruit. Believing the Warden had moved against him, Commander Floodlick launched a total assault on City Hall. The attack was heralded by "Steam Tanks"—armored, steam-powered wagons that belched thick plumes of gray smoke and launched concentrated alchemist fire from onboard mortars.

The Fellowship had ring-side seats, preparing possibly to battle the two OR the victor. Aeldred and Graxxuzazz on the back of Nenwin’s flying horse, while Nenwin flew both flying figures camouflaged form view by the clouds of smoke rising from the burning inferno of the former Warden’s HQ.

The battle reached a fever pitch as Warden Stonefist charged the tanks, the Warden’s elite guard in his wake and ready to battle as well. The Warden’s massive stone-fist gauntlets shattering metal plating with every blow. However, the Warden was no match for Floodlick’s arcane insanity. The Commander popped out of the 2nd tank hatch to cackle, unleashing a "multi-blast fireball" that rained four simultaneous explosions upon the Warden’s defenders. In a final show of power, Floodlick cast Reverse Gravity, hurlng Stonefist 200 feet into the air.

As the Warden plummeted back into the rubble, broken and defeated, Floodlick delivered the final blow.

A black beam of energy (Finger of Death) erupted from the Commander’s finger, snuffing out Stonefist's life as he knelt trying to rise to his feet amidst the burning remains of his headquarters.

Conclusion: The Smoking Ruins

As the dust and alchemist fire settle over Fax, the city’s political structure lies in ash. City Hall is a blackened husk smoke pouring up into the night, explosions and blasts of gunpowder exploding as an armoury erupts in flames.

The Warden is dead, and the Blackrune forces are fractured by the Fellowship’s orchestrated purge. From their rooftop and flying vantage points, the party watched as the mysterious Lady Tessa
Commander Floodlick

Blackthorn—a high-level wizard and Blackrune ally—fled the chaos with her entourage, spiriting away two large, heavy trunks just as the tanks breached the courtyard.

While the Warden has fallen, the "psycho" Commander Floodlick remains, now in total, uncontested control of the still besieged city of Fax. The Redwater Fellowship stands ready in the shadows, their eyes fixed on the cold Abyssal Portal at the docks, preparing for the final phase of the liberation of Fax.