[The Redwater Fellowship, a long-running D&D5e campaign in person since 2018]
Location: Ruined tower near the Dead Mage Inn - Lortmiill Mountains
Date: 9th of Patchwall - [Autumn]
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The RedWater Fellowship [Player Characters]
Lieutenant Spears - Male 1/2 elf | Phantom rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization to assist [played by Connor]
Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]
Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the Yellow King [played by Braydin]
Aeldred - Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor [played by Campbell]
Thogra - Male 1/2 Orc | Rogue/Cleric of the Egyptian god: Set [Non-Player Character]
Dungeon Master: Dave [blogging since 2018]
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Other Non-player characters of note:
NPC: Gothi | Female foreclaimer | Ranger [At town of Dragonkeep]
NPC: Lars | Male elf [VAMPIRE] | wizard [At town of Dragonkeep]
NPC Hester - Male Tabaxi | Cleric of Celestian [At town of Dragonkeep]
Tibaltuous - Male half elf | Bard [on mission South near the Pomarj in the Wildcoast [DM: more details: Blogpost]
Doc Holliday - Male 1/2 Orc | Gunslinger/Paladin of the goddess: Raven Queen [played by Connor] [At town of Dragonkeep]
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As we rejoin our heroes.. they stand in the ground floor of the ruined tower, looking down and out. Rumbling all around them as dust falls from the ceiling and chips or mortar and stone fall. The flow of blood continues to pour down the stairs from above and down the stairwell into the darkness.It seems there was a secret door into a lower level the Fellowship did not see the last time they were here months ago. [DM: see blogpost for more details] As the ground and floor rumbles lightly, the party quickly decide that exploration below is needed and form up to head down as Nenwin flies in deactivating his god-given figurine of wondrous power the Flying Horse of Heironeous.
With Lieutenant Spears in the lead, Aeldred and then Nenwin, and finally Graxxuzazz and Thogra taking the final position, the Fellowship head down the blood soaked steps into the dark. Aeldred ignites his flaming sword without difficulty to light the way.The flow of blood does not case and makes the footing slippery and treacherous. On occasion a thrumming and noise can be heard, but the party realize this seems to be just in their minds.. and then another vibration. A new double thump - heartbeat - seems to be reverberating up from below.
The rogue/echo knight moving ahead to use his Darkvision travels for a number of minutes, until he sees a landing ahead. There is a doorway off to the left with what appears to be a crumpled form while the blood continues to flow down the circular stairwell and through the doorway. Lt. Spears heads back and advises the group and then all move forward.The crumpled form after further investigation is a humanoid-size skeletal form with rusted chain mail on and ragged leather and clothing. Has the insignia of the BlackRunes - a sergeant - [DM: the dwarf slaver clan that rules a larger area of the Wildcoast and the Redwater Fellowship's chief enemy],
a dagger at the belt as well as a pouch. The rogue quickly cuts the pouch from the belt, some coins and two gems and a small journal are found. The dagger appears to be a standard BlackRune crafted weapon, well made dwarven craftsmanship.
The small book appears to be a journal, with a messy scrawled script on the pages, in an unknown language. Graxxuzazz confirms it is dwarfish. The final entry seems to be about the soldier - a Sergeant in a unit that had been directed to go through a portal to "the Sea of Dust Expedition" was re-directed to head into the Lortmill mountains, the soldier didn't know the units task, but engaged with both undead enroute as well as forces of Overlord Romack as well. The sergeant complained as well of missing his family, wife and 2 children located in the city of Fax. More reading later for the Graxxuzazz to learn more about the fallen soldier.
With a closer look at the skeleton, Lt. Spears realizes the cause of death for this trooper. The top of the skull is sheared completely off, right above the eye sockets. The top of the skull and rest of the helmet are no where to be seen. The rogue looks about more carefully now.. a trap?
Lt. Spears motions for the party to hold position and slowly scans the area and then moves forward, watching every step. Scanning the ground under the light of Aeldred's flaming sword, the rogue notes a strange discoloration of a flagstone and taking out some tools, gets towork. With a satisfied grin, the rogue notes the clever trap activator - the very slightly discolored flagstone. He may not have seen it if not for the flow of blood over the rock. Using his thieves' tools, he disarms the scything blade trap and being careful, is able to dismantle and take the majority of the trap with him. "May come in handy.." he says to himself.
Motioning the party forward, Lt. Spears moves forward, on high alert for anything.
The party advances, the rumbling and shuddering from above appears to have lessened, but the thumping heart beat is still reverberating in the back of the adventurers' heads. The passage continues around a corner a slight musty smell wafting forward. The party lose sight of Lt. Spears, the rogue excels at melding into the shadows unless he wishes to be seen.The rogue moves forward again, carefully scanning, thinking about the scything blade trap he had dismantled grimly. Along the right side of the passage he sees some boxes and small barrels. Most appear to be broken. Investigating, he find a shipping box labelled in what appears to be dwarven runes or script. Making note of that, the rest appear to be junk or smashed open and contents removed. The passage opens up into what appears to be a small room. The rogue returned to the group
and signaled "ok" to move forward then again disappeared into the shadows.
Graxxuzazz was able to decipher the script on the case. Looked to be a BlackRunes weapon case. Lt. Spears checked for traps and Graxxuzazz didn't seen any trace of arcane runes for a magical trap. The case was opened, and inside packed is sawdust and wood chips were six foot long black paper wrapped cylinders. Each with a hand's length black string coming out of one end. A weapon perhaps or..?
The party thought about using one - pulling the string- but decided this was most likely a bad idea. Perhaps out in an open space outside would be safer. Taking the case, Graxxuzazz emptied out part of his pack, after all remembering magic was still an issue down here so accessing a bag of holding could be risky. The room appeared to have been at one time a sleeping quarters, now a mess and mostly looted as L. Spears came upon some coinage in the refuse.
There was not other exits so the party retraced their steps back to the central stairwell. As the party descends the winding stone stairwell, the metallic stench of blood becomes overwhelming. The black and red liquid that pooled around the skeletal claw on the fourth floor is now a rushing torrent, cascading down the steps like a macabre waterfall. Nenwin slipped at one point, covered in the blood but was able to brace himself and recover without minor injuries, the Fellowship all then move more carefully down.
Aeldred thinking outside the box, dips his sentient longsword "Blood Drinker" in the flow and at first, it does nothing, and then after a few moments the blade greedily sucked up the blood! The paladin was able to recover some injuries due to this. In the end thought Aeldred feared the blood being tainted and removes the blade even as it vibrates in anger?
The thumping increasing of the heart vibrating in the back of their heads. Once again, Lt. Spears led the way, Aeldred and Nenwin, then Graxxuzazz and Thogra following in the rear, keeping an eye out behind the heroes.The metallic stench from the blood seems to become even more foul.
The heart thumping grew in their heads as they descended probably another three hundred feet at least. Then the rogue saw a purple light growing throbbing at the same count as the seemingly heartbeat. Making their way to the large opening, the walls are weeping a dark ichor, and the very stone seems to be turning into porous, bone-like coral.
The pounding in their heads reaches a peak as the party sees an open cavern ahead with a terrible sight.
At the base of the tower, the stairs open into a vast, vaulted cavern. This is a "vein" to Darkreach—a natural tunnel systems being used to funnel legions under the Lortmill mountains into the former Duchy of Ulek. It appears that their former companion Robin, now the vassal to Orcus Prince of Undead- had designs in all directions not just the Wild Coast.
Hundreds of lesser undead—skeletons in rusted elven mail, dwarves, and larger skeletons, shuffling zombies, and flickering shadows—are marching in a mindless, silent procession down a massive southern tunnel.
Back towards Darkreach.
It appears the removal of the celestial power source (Ryhanna) has caused a localized planar tremor. Massive stalactites are falling, crushing swathes of the marching undead. The ceiling is groaning as cracks in the surface appear.
Standing at the center of the cavern, acting as a massive pillar of malice, is the Skeletal Titan. It stands
at least 30 feet tall, its bones a polished, obsidian black. Its right arm ends in a jagged, splintered stump at the wrist—the missing claw is the one the party encountered and "deactivated" on the 4th floor, above. A glowing purple heart[?]is visible in its rib cage.Despite its injury, the Titan is a terrifying sentinel. It uses its remaining massive hand to scoop up clusters of undead and hurl them like "bone-bombs" at the collapsing exits, attempting to clear the path for the rest of the horde. It raises its head in a silent scream as it tries to push through the small tunnel but unable to fit.
With the cavern collapsing and the Titan central in the cavern, the party deliberate: Do they stay and attempt to destroy this undead engine of war, or use the chaos of the falling rocks to slip past into the Darkreach tunnels and escape the crumbling tower? Ore head back up and try to fly back to the crater's edge and safety..
The Fellowship prepare for a massive battle. A skeletal titan, and a horde of undead! The party had noted that their magic and divine connections were fully available, This was a boon, so the party made preparations by casting spells and preparing defenses and more. Although a few of the party balked at it, Thogra summoned his favourite ally: FLUFFY - the bone hydra.The skeletal hydra had regrown up to six heads - they take a longer time to regenerate for the poor monster.Deciding to not go through the tunnels, the Fellowship were about to head up the stairs again when Thogra noted the glint of metal. A mirror like metal shield. Never one to leave treasure, Nenwin flew over and gathered it up.
Leaving quickly the party make it back up the stairwell the blood flow it seems had slowed and then stopped as they ascended. Magic and divine connection were once again not active or reliable. So the party took their changes with Nenwin and his flying horse. All were safe except Thogra and Nenwin as his flying horse figurine of wonderous power deactivated and they crashed into the side of the crater, but bruised and battered were able to climb to safety.
Returning back to the dead mage inn, the party realize that 5 days had passed while in the tower and caverns - even though it was less that 24 hours the party had been in there. The lingering effect of the former colossus Fera on time still an impact.
Ashlcoak was sad at first about the undead leaving then starts thinking up new angles for tourism and his inn. He also discusses trade and security agreement with Dragonkeep. In the end, he fully agreed the undead scourge removed was a great event. He provides full meals and drinks, and much more importantly, gives one of the bluelight lanterns to party as a gift [DM: keeps undead 30' away unless power powerful/intelligent].The party rest and recuperate.
Next time, into the undead realm of Darkreach!









































