Dungeon's and Dragon's campaign log for in-person game
since 2017
Date: 28th of
Ready'reat month, Autumn [reference from our calendar it is November]
Year: 582
Finishing a major chapter in the campaign, the Redwater Fellowship now
are located in the Blackrune controlled city of Fax on the Wildcoast.
The Redwater Fellowship's "Fistful of Dollars" ploy has yielded a bloody harvest. By manipulating a captured guard into believing he was tortured by the Warden’s men, ignited a civil war that appears to have decimated the Blackrune command structure and forces. In the chaos of the docks, Thogra watched the mysterious Lady Tessa Blackthorn — a wizard of immense power — flee the city, her entourage struggling with two massive, heavy trunks as they boarded a sloop with red sails to escape into Woolly Bay.
Now, the "psycho" Commander Floodlick stands triumphant atop his steam tanks amidst the ruins of his rival’s headquarters. The fuse is lit, the Warden has fallen, and Fax waits to see if its liberators will seize the moment or be consumed by the madness of Commander Floodlick
·
Lieutenant Spears Male 1/2 elf | Phantom
Rogue/Echo Knight - an operative assigned by Lady Cowl's secretive organization
- under Overlord Romack - to assist [played by Connor]
· Nenwin Albion - Male Aasimar | Paladin of the god: Heironeous [played by Jake]
·
Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock
of the Great Old One - the King in Yellow [played by Braydin]
·
Aeldred -
Male Red Dragon-born | Barbarian/Paladin/Ranger of the god: Pelor
[played by Campbell]
·
Thogra - Male 1/2 Orc | Rogue/Cleric of the
Egyptian god: Set. | [played by the DM: Dave]
Dungeon Master: Dave [Sleet]
---
Other Non-player characters of note:
·
Robin - formerly the undead ruler of Darkreach
and a servant to Orcus, now once again: Male aarakocra | Ranger
·
Doctor Sigmund Holliday - Male 1/2 orc |
Gunslinger/Paladin of the goddess: The Raven Queen [former close friend of
Robin [played by Connor]
·
Tibaltuous Male 1/2 elf | Bard/Paladin [Bounty
hunter] - currently under cover and scouting along the Wild Coast - South near
the Pomarj. [DM: more details: Blogpost:
https://sleet-dnd2.blogspot.com/2025/10/interlude-tibaltuous-espionage-travels.html]
[played by Campbell]
·
Gothi | Female foreclaimer | Ranger | At town of
DragonKeep. Former member of the Fellowship [played by Jake].
·
Lars | Male elf [VAMPIRE] | wizard | At town of
DragonKeep [looks like a pale, very young 15 year old]
·
Skrit | Male kobold | Priest of Istus. Former
member of the Fellowship. Acting Mayor of the town of DragonKeep [until
elections take place - next month]
·
Hester | Male Tabaxi | Cleric of Celestian | At
town of DragonKeep. Former member of the Fellowship.
Current quests or options for the party to look into:
Flying tower: upgrades nearly complete at town of
DragonKeep.
City of FAX
·
Request from Greyskulls [a mercenary company]
commander and mate - save son in Fax?
·
A Doctor in Fax - potential contact and ally
against Blackrunes?
·
Portal to Sea of Dust (Blackrune expedition)
look into or not?
Personal quests:
·
Aeldred - oath to find and save family of dwarf
smith who repaired Aeldred's heirloom sword [also Doc and Nenwin have agreed to
assist]
·
Doc Holliday - Elves are now East across sea in
Bright desert (Doc personal potential quest)? The "Great Deliverance"
a spell cast to take all the Elves to a secret location in the desert.
·
Graxxuzzaz's circus (he was circus master and
has heard rumours they are near Fax now - potential personal quest)?
·
Tibaltuous' collect bounty for drow [he has the
head of the drow] - Contact is in city of Fax
·
Map to secret Blackrune base/island off
Wildcoast - Fax area (Kantif - a rogue, former ally from the Redwater
Fellowship has this)
_____________________
The camera returns to Fax, where our erstwhile heroes are in the midst of their "Fistful of Dollars" ploy..The Pegasus Maneuver: Aerial Tactics and Holy
Sparks
Nenwin immediately looked to exploit the verticality of the encounter. He coordinated a high-altitude
"hammer-and-anvil" drop using the Pegasus. The maneuver, described as a "shock wave of thunder and holy light," provides a potent mix of area denial and party utility.
Mechanical Detail:
- The Pegasus Drop: A minimum 20ft vertical descent triggers a 15ft radius
impact.
- Enemy Penalty: Hostiles must succeed on a DC 14 Strength save or take 2d6
lightning damage and be knocked prone.
- The "Holy Spark" Buff: Allies in the radius are showered in divine sparks, gaining
2d6 temporary hit points.
DM: The table erupted in "meta" humor, comparing the Pegasus’s up-and-down movement to "1990s
arcade fighting game spam." However, the DM also offered a sharp narrative check: "Heironeous’s patience for spamming favors might eventually wear thin."]Sabotage and Steam: The Infiltration of Lieutenant
Spears
While Floodlick boasted from the turret of his
Blackrune steam tank further back, Lieutenant Spears demonstrated why he
is the Fellowship's premier operative. Utilizing his Phantom Rogue/Echo knight abilities,
Spears went incorporeal and phased directly through the iron hull of the lead
tank.
Once inside, Lt. Spears unleashed an Action Surge (Echo Knight) to maximize the sabotage. He rolled a 22 to hit a jar of alchemist’s fire with a blade and an 18 to hit to hit gunpower storage with his own flask of alchemy fire. The result was a catastrophic internal combustion: 26 bludgeoning and 18 fire damage, incinerating the five-man crew instantly. In a masterclass of Echo Knight utility, Spears used a bonus action to swap places with his Echo outside the tank just as the hull buckled. Aeldred jokingly complained that Spears "stole his kill" as the tank transformed into a metal coffin.
The "Lawn Mower" on the Ground: Aeldred’s
Rampage
Aeldred invoking his barbarian rage, leapt from the Pegasus, landing
amidst the Blackrune infantry like a crimson meteor. As a Red
Dragon-born, Aeldred ignored the 11–14 points of burning steam damage
pulsing from the tanks, using his natural resistance to stand where others
would melt.
The Dice Roll Integration:
- Strike 1 (The Impale): A 19 to hit for 22 damage, driving a blade through plate and
bone.
- Strike 2: A follow-up for another 22 damage.
- Off-hand Attack (The Decapitation): A massive 28 to hit for 21 damage.
[DM: The efficiency was so clinical that Campbell leaned
into the "Lawn Mower" moniker. As heads rolled, he muttered: "The
lawn mower. And my enemies are... Blackrune."]
Psychological Warfare: Graxxuzzaz’s
Ninth-Level Gambit
Graxxuzzaz opted for psychic devastation. He utilized a first of two high-level scrolls—remnants of a high-level wizard’s work—which boosted the save DCs to a staggering 22. 9th-level Mass Suggestion. With a DC 22 Intelligence check required to resist, the morale of the Blackrune defenders shattered. Nine soldiers were commanded to "flee the city as far as they can" for the next 24 hours. Given the undead tide outside the walls, this was effectively a death sentence, yet the soldiers—psychically dominated—could only obey.
The Duel in the Ruins: Nenwin vs. Floodlick
The chaos culminated in Nenwin engaging Commander
Floodlick in a "Compelled Duel" and then a
fear effect to root the commander in place. Both affected the Commander who shrieked and slammed the hatch shut to the tank. Nenwin growled and pulled with his vast strength to loosen the hatch but this was taking time.
The Lizardfolk followed this with the spell Hunger of Hadar. Glimpsing a space inside the tank through
a vision slit he cast the spell. Tearing open a agonizing rift in the fabric of reality, exposing a bleeding conduit directly to the incomprehensible, frozen void of the Far Realm. A 20-foot-radius sphere of absolute, light-devouring void erupts INSIDE the steam tank. It was not merely pitch-black—it is an aggressive, smothering absence that hungrily swallows all light, magical or mundane. The dwarf crew and the Commander who had the hatch shut caught within are instantly plunged into a suffocating, sightless abyss, their vision drowned in total, blinding blackness.Within this sphere, space itself twists into an agonized, viscous slush that clings to legs and drags at limbs, reducing movement to an exhausting crawl. The air grows foul and heavy with the stomach-churning stench of ancient bile and stagnant sea mud, violently vibrating with a sickening chorus: wet, guttural slurping, the frantic tearing of unseen flesh, and a thousand wet, maddening whispers slithering directly into the ears of anyone in the area.
Nenwin went from trying to open the hatch to hammering and keeping the hatch closed so the crew
could not escape the horrors of Graxxuzazz's spell! The Paladin's Pegasus stood on top of the back hatch where more crew were vainly trying to escape!Then the sorcerer appeared on the battlefield in view of Lt. Spears and cast an ice storm that hammered down on all the party at the tank. The Commander must have used some type of teleportation spell and left his crew to suffer in the tank. Nenwin moved to attack the sorcerer but at the last moment the Commander cast a spell that seemed to affect Nenwin, the paladin raced towards Graxxuzazz and attacked his ally! [DM: dominate person spell affected Nenwin!]
Meanwhile, Lt. Spears expertly through multiple shimmering knives at the commander, but he appeared to be ready for some of these being displaced for one, a "clack" as if the blade hit stone for the 2nd and the final two blades hit home. Floodlick shrieked in pain and anger at this afront!
Floodlick, a "psycho" sorcerer, attempted to use Displacement and Mirror Image effects, causing Nenwin’s first two strikes to "clack" against stone or thin air. However, Nenwin’s Mage Killer traits proved decisive.
Nenwin, under the effect of the dominate person raced over and attacked Graxxuzazz with all his capabilities as a mage killer. [DM: Doing a total of over 100 hit points of damage in a single round! Graxx has never been hit so hard!]
Graxxuzazz then unleashed Raulothim’s Psychic Lance, a shimmering lance of psychic power that slammed into Commander Floodlick target for 39 psychic damage and the "incapacitated" condition. Then again the Commander even though fleeing was still in range of the effective spell and hit again for more damage!
This cancelled the concentration on the dominate person on Nenwin who was closing in on Graxxuzzaz to finish him off! The Asimar paladin held his blade and turned towards where the Commander Floodlick had disappeared into the dark and smoke.
The field was won, the forces of Commander Floodlick dispersed or dead! The party were able to
recover some of the items carried by the fallen Warden Stonefist - his stone gauntlets, a belt with pouches as well as dagger.While returning to their hideout in the docks - a partially sunken ship tied up a dock in view of Commander Floodlick's HQ, a sending spell came from Skrit: The Flying Tower was on its way! Gothi is currently flying it toward Fax to reunite with the party.
Resting the party discussed next steps, attack the HQ right away, take a short rest, take a long rest, gather some allies - possible mercenary companies in the city, check on the Doctor they know is in the city - supposedly at a first-aid station - converted temple. Lt. Spears was able to gather some intel before the party arrived on the mercenary companies [DM: next blogpost will have those details]
One option the party devices is blowing a possible hole in the wall with these long black tubes found in a case a ways back. with diversion attacking main entrance..?
Options..
















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