[DM: our 1st in person session in a very LONG some time! 😄👇 Was great to sit at the table together, roll dice!]
12th of Planting
mock the guard and they have some words back and forth.
[DM: our 1st in person session in a very LONG some time! 😄👇 Was great to sit at the table together, roll dice!]
12th of Planting
11th of Planting
When last we left our heroes...
“I suggest we try to find some place to buy supplies and magic items. We don’t know when we’ll back in civilization. Unfortunately though, I don’t have any money.” Faust suggests.
Vencer pats the few coins left in his measly coin purse and says " I am the same my friend. We will perhaps use the funds of our group and the money lent to us by our employer."
Rox looks about and sighs. “I wish I could help or come with you all.” She has one of the kobold’s shortswords polished to a shine and the the blade was jagged and worn it looks deadly sharp now. A shortbow and quiver of barbed arrows sits nearby repaired and ready.
Eldeth rests under Skrit’s medical care now, looking to be sleeping peacefully.
"If things go bad we need someone to be able to return what information and funds we have gathered to our employers. We also need someone on the outside and this isn't a job we can't have filled." Vencer says and traces his fingers across the new spells in his spellbook.
Roxx sighs nodding in agreement.
Around 2 bells in the afternoon, Gruuulin the winged serpent was asleep wrapped around the chandelier chain then with a flash of blue light disappears. Vencer - and now Faust - know this is when a Master of the familiar unsummons or sends the creature back to its home plane..
Vencer does some research into the access/contact cards the Jade Sanctuary gives out to guests. A combination of illusion, divination and alteration magic is involved in the creation. Vencer determines that a laboratory and further extensive research and ingredients will be required to duplicate.
Faust is interested in getting some adventuring gear, magic and other. So they speak with Xirra whom advises that magic items are not readily available since the war started or previously. Other gear - related to wilderness or mountain survival is, a number of shops and stores sell this as it is a mining town. The topic of healing potions is raised or holy water. There were previously 2 temples in the town. A goddess of luck called Miss Fortune - Roxxberry raises her head at this, seems she is a worshipper of the goddess. Vencer have taken a course in lesser deities has heard of the demigod -
once a hero raised to divine status. Lady Luck, Queen of Cards, some - ill-informed think she may be the goddess of misfortune and bad luck... her temple - is close to the slums on the west part of Rastor. Skrit of course was not impressed by this goddess of fortune ill or good.The other temple is a temple to Zuoken. physical and mental mastery, monks and other martial artists worship him and follow his monastic way. It closed when the forces of IUZ were far away but heading towards this frontier.
The party makes ready and Xirra summons a carriage for the group. The rain is pouring down at this point. A young male human driver pulls up and takes them into the slums. The area looks to have had a fire here, many if not all are charred shards and ruin. There is a single standing building unaffected by the fire. A sign showing 2 coins flipping into the air hangs on one corner. The building definitely does not look like a standard temple, more like a tavern or casino.
The driver is not required to wait and horses and carriage roll off into the pouring rain. After some surveillance and covert investigation - Mephisto the imp is very experienced in this area as well as Vencer's familiar - the party note some eyes following their movements from a 2 story building the majority burned and fallen away. Heading around back, the party uses Pyra's rogue skills and more to gain entry to a 2nd floor window. The party all enter and start to explore. No one is encountered on the 2nd floor as the adventurers move through what appears to be a storage room and office. They move to a stair down that opens up into a large area with gaming tables, and sitting areas. A casino. They hear some movement in a bar area and encounter a worker - a dwarf.
Surprised but not afraid, the dwarf tells the party that all the priests, casino master, are out of town since the takeover by IUZ forces. He is a caretaker. Faust and Vencer inquire on purchasing potions and holy water. The dwarf declines.. but then suggests a wager. rolling dice. Vencer and Faust wager and bear the dwarf gaining minor healing potions in the wager.
Taking their leave - through the door this time - the party then walk up the other temple to Zuoken in a upper class area of town, more patrols walk these areas. This large building is multiple stories tall no windows until the 4th floor. The doors are firmly closed.
A passing old man holding a piece of canvas over his head to keep some of the rain off yells at them the temple is closed and none are there.. the party discusses breaking in and other options. Vencer thinks back to his studies, the wizard did a project on this in his final year. The god is one of law, punishing law-breakers, monks and martial artists. Likely the party thinks the Zuoken priests departed much before IUZ's forces came close. AS the god diametrically opposes IUZ. At this, the party decide to return to the Jade Sanctuary.
The Mission Starts
The party prepare. Vencer's familiar still in spider form in the mansion note a gnome - short and wizened - casting a spell on each statue or bust in all the rooms. This causes some great concern..
Vencer approaches nearby and casts identify through his spider. It seems to be a magic mouth spell was placed on the busts and statues. This brings some relief to the wizard. Although they think it may be an alarm system..Faust visits the library in the Jade Sanctuary on Githyanki. The warlock finds minimal information. Dwellers on the astral sea, they look to have a primary enemy of the illithids.
Closing on 7 bells in the evening, Vencer and Irakul - now disguised as the Merchant of Shiboleth, a swarthy, greasy haired man - with Irakul at his side - no longer hooded but masked as a body guard and Mephisto the imp on the wizard's shoulder. His cover being a merchant formerly to Wayberry now looking for new ventures in iron for weapons and other works in the forges in Shiboelth. Vencer casts flock of familiars and has two more spiders in tow.
The rest of the party - Faust, Skrit, Pyra and Roxxberry - will walk up to the mansion.
Taking a fancy carriage to the mansion the merchant and bodyguard arrive and are ushered in after showing the invitation. The reception is going on a number of guests already there, localAs the two with invisible Mephisto on a shoulder - mingle enjoying some appetizers and drinks, the outside party arrives at the Golden Bloom. There is a buzz of conversation and cheers and clapping is heard from the 2nd floor.
Vencer notes a robed drow that the spiders had noted before, it seems the male had cast a spell covertly but Irakul notes this and looks to be scanning all the guests as he weaves through the crowd.
Vencer and Irakul make their way upstairs. More guests occupy the 2nd floor and seem to be mainly gathered around a large model of an arena.
A manticore looks to be fighting three dwarves, throwing spikes from its spiked tail. Defeating and starts to eat one of the dwarves as an attendant picks up the manticore with a thick glove as it tries to bite him. Lifting the roof of a outer building to the arena, Puts the creature into a cage.
The attendant then bring out two new combatants. An elf female carrying a short spear and buckler versus a insectoid creature, 4 arms and 2 legged. Carrying a glaive as well as what looks like multiple throwing 3 bladed star like weapon.
A number of guests laugh and point some making bets on the winner. A fat merchant pokes Vencer in the ribs and wagers 50 gold on the insectoid. Vencer agrees.
The guests are in an up roar, some think this addition to be part of the entertainment. Others cry
Vencer confronts the losing merchant and agrees that the contest was rigged and takes no winnings. The merchant passes his card to Vencer: Frant Werks. Purveyor of the wondrous and unique.
At this point the drow wizard with spell still going - they assume - is now walking the 2nd floor intently looking at all. The magic mouths on the statues stop the strange music and announce 'Dinner is served." Tables are brought out and a large sumptuous buffet is served to all.
Vencer and Irakul continue to avoid the drow wizard and then the wizard is able to get his familiar to crawl under the door into the commander's room.
Vencer then summons another spider planning to distract the attendants and guards, Vencer and Irakul move down to the large statue to cast misty step. A wave of pain crashes into Vencer now with a splitting headache. He steps back from the strange statue looks around, gets his other spider familiar to appear in the arena - shouts of screams are heard to distract all. and the wizard misty steps into the commander's room. The spider crawls under the one door and notes a bathroom. A number of magical items are scanned in the room: a large ax, a statue of a demonic creature as well as a room to the South, the chest at the bottom of the bed, the door to the hall, a flask on the side table.
Vencer moves over to the fireplace and looks about the axe. Vencer steps on a board in front of the fireplace and hears a click.. a flight of darts shoot out from cracks in the fireplace, hitting both heroes. The wizard is feeling woozy and exhausted. Irakul is fine.
Mephisto is sent back to his home plane and then flies invisibly to the outer window to the commander's chamber. Vencer opens the window allowing Mephisto to enter the room.
Irakul steps up to cast identify on the axe, and the small demonic creature animates and twists its head to look at the goliath. "I wouldn't do that.." in a screechy voice.
Irakul stops casting, and loses his single spell. The party can hear some announcements happening in the main part of the house but cannot hear details. Mephisto looks out into the alley, but does not see the guards, then flies out. Rain continues to pour down, the guard at the side door huddled out of the rain.The outside crew continue to enjoy some drinks and food at the Golden Bloom watching the rain
come down in sheets, then while Pyra walks around and sneaks to the base of the mansion and is able to scale the wall without issue.
The party look at the options, the chest the wardrobe the strange demonic statue, the flask on the side table, the fireplace, the axe. But where is the amulet..? How much time do they have?
10th of Planting
The Beta team relax, study and prepare at the Jade Sanctuary. Studying new spells, discussing tactics, preparing gear and relaxing in the baths, pool and sauna.
Division of gained magic items takes place..
Queue the Mission Impossible music..
Aerial View
2nd Floor
The party now much smaller, can all fit in the wagon - also with the large keg hidden a day’s travel outside of the town. As the warhorse clops along the street, the group see bustling and busy streets, folks - primarily dwarves with full beards on both males and some females, but as well a large variety of races and more present - going about their business. It seems the war is a far off discussion or memory.. except for the combined patrols of Rastor city guards accompanied by 2-3 drow and rarely - a githyanki.
Notably Eldeth was no longer with the group. The female hobbit had slipped away off the wagon in the throngs at the gate. Not entering the town or being confronted by the guards. Irakul found a hastily scrawled note that she would meet the group on the road back through the mountains.
It is evening and the wagon passes through a town square market still doing a busy trade, traders and stall folks calling out to passerby of their variety of wares for sale at extremely low prices.
Heste comments, “Interesting, I had heard tales of the forces of IUZ wreaking havoc, pillaging, razing whole cities and putting the people into slavery.. or worse.. ” shaking his head he looks about. “Mayhap this mercenary crew is different.”
Clucking and slapping the reins lightly on George - Heste’s name for the warhorse - the wagon moves off towards the Jade Sanctuary. The bustling noise drifting into a murmur behind..
Arriving at the Jade Sanctuary, Heste advises he can take the wagon and horse for now, he knows a stables. Planning to meet around noon tomorrow. The party agrees and the old man clucks at George and they trundle off. Vencer summons his owl to follow the wagon into the night.
From the outside it looks to be a large stone block building, well maintained. Intricate details and patterns cover most of the building's outer structure. There are 2 statues flanking the double door entrance. Both sitting, one female and the other male. Probably 10’ tall, weathered and faded runes on a stone plaque at each figure’s feet. The Made of a greenish blue jade.
An old man works in the street down the way.
After some scrutinization and all they determine the plaque notes in the Kettish language, “The Sister and The Brother”. Once a dual deity worshipped in the lands of Ket and deserts to the West.
As the weary adventurers enter the sanctuary through the thick, stone doors, they are welcomed by amazing, but unknown scents and a very noticeable calm and restful peace.
A foyer filled a variety of blossoming flowers and bushes flank a large fountain, the water tumbling and gurgling gently. A woman, close to seven feet tall stands to one side waiting expectantly it seems for them with a welcoming smile. She wears a fitted robe of red over dark blue skin in contrast with long black curly hair. A look to Pyra and the rogue knows she has infernal blood as well, even as small horns can be seen through the perfectly styled hair.
With an undetermined accent, “Our pleasure to welcome you to the Jade Sanctuary. We will look
Xirra calls out and from behind the fountain 2 attendants dressed in blue and green fitted clothing come at her call.
Ara looks back to the party quickly and with a resigned sigh, shrugs her shoulders. “My thanks again and see you later. Xirra will take care of all your needs.” Smiling she walks with the 2 attendants out of sight.
Xirra smiles and arms wide, “Welcome.. To the Jade Sanctuary!”
Walking through a central garden area, there are the same 2 staff that bustled Ara the dwarf off, they are in the garden, working - the female pruning a plant and the male doing some maintenance on a walkway
A perceptive Pyra notes a small number of black and red furred monkeys in the trees watching the
The infernal woman walks on explaining, “We are not open yet for our normal season, but with the.. “ she pauses and the with a side glance at armoured and armed adventurers “change in leadership of Rastor, we are now open for a select few guests. “
Leading the group through the calm and peaceful place, the infernal woman smiles as she sees the affect on the party, the smells and beauty wipe away the weary travel of the past days and weeks.
All feel a vibration from the card as they take it. A pattern draws on the one side engraving an exact picture of the holder. On the opposite side is a likeness of the dual statues outside, but one statue, left side being the male and right being the female.
Vencer rolls an arcana check, he has heard of these, they are a kind of life key card. Once assigned to a guest it links to the person similar to attuned magic items.
Xirra, after some persuading advise that there are 3 other groups of guests, 2 githyanki soldiers (Ziglartin and Pkalla), a single drow( did not give a name, male) all as far as she knows are part of the mercenary force, and a Noble from the North west. He has a retinue of 4 whom look to be guards\attendants, none of the Jade Sanctuary staff are allowed to serve him. She recalls they called him Villion she was not sure if that was a name or title.. Possibly another language.
Xirra does not seem that concerned about the political changes, as long as the Jade Sanctuary continues to thrive.
Multiple platters of fruits, meats, cheese, sweets, and more are brought in by the same 2 attendants - a man and woman - whom do not speak.
Bowing all 3 make their leave after any further questions or requests.
The party makes note of the strange way that Xirra refers to herself as we. Vencer is able to connect with his familiar and the little owl is riding in the cart unbeknownst - it seems - to Heste. He approaches a large round stone building - a merchant's hall - that has a ramp going down. Into the gloom the wagon. A large unground stables is attended by a young man. Heste leaves the wagon and George with the young man and head's off through double doors.Back at the Sanctuary, the griffon rider is finally awake. Her name is Roxberry or Rox for short.
After finding out more about what happened, to her and her griffon as well as the Controller and her magically sealed scroll tube, Roxberry seems eager to help once she learns the party's intentions and goals.
After delectable food and excellent drinks or many types, the party relax on cushions in their suite.
Faust ventures out into the pool area and communes with his patron. Summoning his familiar. At the floor in front of the warforge starts to bubble, the flagstone rips apart like flesh, and an infernal creature comes out as a wave of brimstone and heat hits Faust. For a moment, a view of a massive gate and a winding river and then it closes with a pop. An imp. The infernal creature looks with glee at its new Master - Faust. The warlock hears within his mind an extremely DEEP voice.. "How may I serve you?"Vencer assists Rox and ensures she rests and eats. Skrit uses his medical skills to ensure she recovers as well.
Irakul tries to take the devil's head out of his bag of holding. It seems the head advises it cannot survive without a body. It asks to bring a recently dead body. It seems there is a section to the bag of holding is blocked by the head of the infernal creature.
Pyra practices with her crossbow in the gardens. Sees the monkeys flitting between and as one seems to keep an eye on the rogue.
The party relax.. none perhaps except Vencer may have enjoyed this level of luxury. Vencer writes a letter to his school.
The party sleeps and then late at night, around 1 bell after midnight a strange creature enters the room. Faust, finished his recharging, notes a breeze. The party are able to react but it is not an enemy. It is a messenger.
A dragon-like snake-like creature without legs is coiled around the post of the double windows. As it uncoils it flies into the centre of the room and with its tail drops a pouch and then moves back to the window again. Bearing its teeth, a smile or a sneer?
All have weapons ready.. it tilts its head curiously at all then looks back at Faust. the Warlock opens the pouch and there is a squared piece of paper with a wax seal - of Overlord Romack.
Breaking the seal, the warlock reads out loud:
Greetings, RedWater Fellowship. I have need of you in the City of Rastor. I hope you can meet tomorrow at High Noon. There is a certain sewer - 3 palm trees hang over in the slums area. If you can meet me there, I hope you can do something to support Overlord Romack.
A stylized V finishes the note.
At that point, the dragon flyer flies off into the air. The party discusses late into the night, deciding to meet with this 'V'. The party realizes after Rox points it out that they are fairly unique and stand out in a crowd: a kobold, a tiefling, a goliath, a warforged, and a human plus another with Rox..
The next morning, the party encounters a drow in the gardens. The tall lithe elf is very interested in
A library in the Jade Sanctuary is explored where a number of books are found as well as history of the Sanctuary.
Vencer confirms the location of the slums in the city. Faust asks his imp to transform into a raven to scout. Changing form the imp looks to be in pain and with bones cracking and flesh pulling and stretching it changes into a raven.
This is very beneficial. As the raven floats around, Faust - looking through the eyes, sees a former town square and imprinted into the flagstones are three large stylized palm trees. This would have been hard to notice walking. Taking wheeled cabs, the party heads out to the square of the three palms. It seems it was originally four palms but one was destroyed or the flagstones removed.
In the centre of the square they note a trader with a variety of clothing, boots, shoes and more. The party barters and buys a variety of clothes. The trader motions, and then moves a chest out of the way to a sewer entrance. Yelling out to some other folks in the square, he looks to be distracting all..
Taking this opportunity, It is locked, but this does not deter Pyra whom is able to pick it quickly. Lifting the square grate - like a trapdoor - the heroes head down into the dark, dank and fetid
Vencer momentarily feels something touch his shoe or boot. Then the party hears the click-clack of booted feet coming near. Possibly more thna 2 feet. Then a tall figure appears out of the mist. About 5' tall, portly with ruddy cheeks, and greying hair with mutton chops. Carrying a walk stick.
"Ahh the RedWater Fellowship. A pleasure to meet you all!" He beams.
V continues, "The Commander of the town - a Githyanki - holds this item. There will be a reception in two nights. This would be the most opportune time while the guards and the commander are busy with this event.."
Battle ensues with a giant carrion crawler.
Back and forth with the monstrous creature which paralyzes multiple creatures.
In the end the massive creature dies.
V is impressed and advises he will bring supplies and a map of the location..
6th of Planting
The crackle and snap of the campfire is soothing to the party's ears. Akran, Eldeth, Ara although tired huddle near the warmth of the small smokeless fire - Skrit's knowledge of outdoor craft although primarily book-learned is exceptional - and eat the mixed stew of vegetables ol'Greeta had given the group as well as rabbit and pheasant mixed in, courtesy of Pyra's crossbow to make a very filling and tasty late dinner.
Vencer's spell - Leomund's Tiny Hut keeps the group safe as the night air cools down up in the mountains.
Peren - the old firbolg - declined to enter the magical hut, preferring to lean back against a tree in the small clearing. His form seemingly to blend in with the tree and undergrowth.
Eldeth - the 1/2ling - tells of her time in the jungle coasts far south and east, she seems to know the seas well. She seems to be interested in staying with the adventurers, if they will have her as an ally. She seemed familiar with some weapons gathered from the fallen kobolds, shortbow, and a spear and a dirk. Whereas both Akran and Ara will be grateful for an escort to the large town of Rastor.
After the hectic battle in the early evening, it is a comfort for all to relax and rest for a little..
The night passes without event except for a screech from a passing flying kobold flight. It is cool in the mountains, a cloudless sky promising a warm day later in the afternoon.
The griffon rider is still unconscious, but doing better every day, Skrit advises. The party makes good time sticking to the road, but staying alert for kobold patrols. The majority of the rescued prisoners are able to ride the wagon. The merchant Akran and dwarf Ara both raise an eyebrow at the sight of the keg - from the Monastery of the Three Crescent Moon. Vencer and Corrin discuss options privately on what to do with the valuable cargo.
The group travel for the day, and nearing the end of the day come to a fork in the path where they note three large carts moved up towards one of the mines in the area. Traveling on, there is no encounters, and then after a long day walking and riding in the wagon, the party finds a good spot to hide and camp
5th of Planting
“We should make try causing a distraction somehow. Get them confused and out of order then attack them from behind.” Corrin whispers to the party
A day earlier.. As the party moved away from the fallen griffon rider in the 3 moss covered trees at the standing stone, Skrit had an epiphany with his goddess - Istus. The source of power on the other side of the Astral portal was a beacon of life possibly a holy place and he felt he could tap into this to bring the young woman back to life. Discussing quickly with the party, They agree that this is a good plan.
Turning the wagon the reach the standing stone and body of the young woman. Skrit, kneels and begins a ceremony of life. Each of the party step forward and contribute some power or assistance to the life
60' high and 30' wide gate. A sphere - elongated - three dimensional gate to the Astral plane and sea. Irakul with his echo being tied to the more death side of the astral plane, is even so able to have his Echo assist Skrit in tapping into the life source. Pyra attuned to the planes as well, brings her infernal energy to assist the kobold priest in his life giving magic. Corrin urges Skrit on inspiring him as well. Vencer infuses his magic into opening the gate allowing the energy to flow directly to Skrit.
Skrit feels the power. He basks in in, he feels it infuse every nerve and fibre of his being. He is somewhat less than a demigod but perhaps equal to an angel or deva to Istus. He looks down at the young woman, her face still cold and pale and reaches out a clawed hand to touch
The ballista bolt, probably caught the rider as well as the griffon. Skrit focuses his power as his reaches out. He can feel the spirit of the young woman.
At that moment, the girl's eyes open and she gasps, Skrit looks down and the gate snaps shut.
The girl is unconscious. Skrit is able with his extensive medical skills determine she bled out with the now scarred side. Fully healed. (DM: 3-4 levels of exhaustion)
Skrit continues to monitor her health as they then head off again in the wagon..
Back to the kobold camp.
It is dusk, the heroes decide on a bold plan from Corrin on surprise stealth and more...
Tapping back into a fearful creature the party met in the mines, Corrin moves forward. "Stay back until I message it is time to attack," He uses the message spell to each member..
Corrin moves much closer nearly tripping on a root of a tree, he can barely see the outline of the head of the kobold in the dusk, the sun nearly set now. Vencer uses his owl familiar to distract the kobold. Casting Phantasmal force, he invades the kobolds mind with a horror beyond its knowledge.. Thinking back to a creature which had attacked the party in the first mine the party explored. (DM: BLOG post )
The young and bored kobold, on his second shift of guard duty was barely looking around. He had secretly - he thought - taken an extra helping of golden ale when the cook was not looking.. and had
The kobold sees the cave monstrosity and screeches out and screaming. The whole camp wakes up at this racket.
"Monster!"
The party engages the kobolds. The party assumes the scream is the signal and they attack. Corrin seems frustrated at this but at this point can do nothing about it.
Irakul's Echo appears in the edge of the camp and looks to be ready to attack. Skrit moves forward and sees another kobold which sees him AND the Irakul's echo. The 2nd kobold fires his bow, and takes down Irakul's echo (DM: 26 echoes taken down). As it disappears, the kobold yips in glee at taking the big hulking humanoid and axe down.
Corrin yells [in Dwarven], "Fall back, this wasn't the plan!"
Pyra, not understanding dwarven moves forward stealthily
She scans.. the first kobold has fallen to the ground and screaming a monster has him as he seems to be strangling himself - the affect of the phantasmal force.
Vencer moves up, holding his wand of orbs at the ready for any enemy to appear.
Irakul summons his 17th echo and moves forward as well.
Skrit moves up to deceive the kobolds which actually works and causes some confusion. The one side of the camp is not engaging. A successful deception so far. The one kobold motions him forward to "Go talk to the Sergeant!"
The self strangling kobold finally dies. Corrin then casts enlarge on Irakul. Now.. a giant with an axe is attacking the kobolds. Then the kobold fires at the giant echo. The kobold again kills the echo and yips again, but is unsure now.. as the echo keeps coming back.
Skrit and the Sergeant have a dialogue and it looks to be going well at first but then.. (Deception roll Natural 1), the Sergeant attacks. Then Skrit cast blindness on the Sergeant.
A kobold from near the fire moves forward and sees Pyra and slings a clay pot at the rogue. The throw was bad and hits a wall instead. Other kobolds move forward as she ducks back and then the kobold takes a bolt from the infernal in the chest.
Vencer frustrated at the limited vision casts light on a rock and tosses it forward.
The battle rages back and forth until a trolls lumbers forward. The massive creature wearing piecemeal armour and a belt of heads, carries a jagged spear. slams into echo. Another one bites the dust
'A clay pot comes out of the darkness. Irakul is covered in the slime and in the slime, rotgrubs burrow into his skin.. [DM: rotgrubs]
Skrit has been attacked by a scaled hound tearing into the kobold priest with jagged fangs and holding on to him.
Vencer using his teleport ability slings a fireball on the battlefield doing extensive damage to the troll and killing a few kobolds as well. The blast of fire and smoke lights up the area allowing the party to see more.
Vencer throws another light stone to so another area is lit.
Pyra fires to take out a wounded kobold and misses. Irakul continues to cut and dig the rot grubs out of his body as they burrow towards his vital organs. Doing a searing smite with his rings it burns the grub ni his lower abdomen.
Skrit calls upon his goddess and is healed. Corrin moves up as a crossbow bolt shoots out of the dark. Corrin casts vicious mockery on a hiding kobold but the scaled creature ignores the insults. Then.. the troll came back. With one swing he takes down Irakul's echo and then chomps and slashes into Corrin.
Pyra standing in the pond water hears the roar of the troll coming back, and the slashing and gurgling
Vencer launches off a fiery orb and it smashes into the troll. Irakul, summons his echo while continuing to kill the rotgrubs burrowing into him. These one look larger than the original ones that infected Corrin.
Irakul continues his attacks and using his echo attacks the troll. Enlarged he deals more damage - the troll does not regenerate this round.
Skrit Casts a powerful on Corrin to heal him up. Corrin then slings a spell at the troll and it takes some more damage. One of the kobold sergeants misses Skrit and the troll decides to flee.. But three of the heroes attack and Skrit is able to hit the troll killing the monster. The kobold runs at seeing their great troll ally fall.
The party then quickly burn the body of the troll with fire and acid. The kobolds are defeated some fleeing into the night. The party rescue four chained up prisoners.
Pyra notices a kobold spying on the heroes and stalks it into the trees. With perfect skill, she slits its throat and it is unable to run.
Vencer talks to Heste as he brings up the cart, his large crossbow ready. The wizard asks how she is, and the rider seemed to be having a feverish dream or nightmare about a "commander" or "controller". This brings a troubled looks to all the party [DM: blog update on Controller]
Corrin takes up the sword and has a mental conversation with the blade.
The party comes across a number of treasure items, magic and wealth. They decide to roll for items: