The Marshall lounging at his table..
Overhead views
Battles continue in the mines at DragonKeep.
Skrit summons the powers of his goddess Istus, blasting the serpent with a guiding bolt. Gets a critical hit. in the scaley creature's mouth. It seems shaken by this and looks vulnerable to attacks. [DM: all get advantage]
Irakul, the echoknight does take this advantage, his echo moves up next to one of the trogs stuck in the webs and multiple chops with the Giant's Handax cut into the trog futilely just trying to escape the webs.
Pyra stealthily moves back and forth on the raised balcony near the bridge. She cocks the dwarven crank crossbow and spies a flying trog moving towards Vencer. A bolt flies out of the dark catching the trog through 1 wing and into its chest. The trog is near death, barely able to fly.
Vencer meanwhile pulls out a vial of alchemists fire and tosses it at at the large serpent. It splashes on the snake as well as the putrid undead [DM: summoned by Faust].
The serpent attacks the putrid and with one wide jawed gulp, swallows the zombie like creature whole!
The trog near Irakul's echo slashes through the manifestation and another one is destroyed [DM: quite a few echoes destroyed so far in campaign!] The trog scurries out of sight down to the 2nd level. The flying trog swings around the pillar in the canter around towards Faust.
Some of the trogs in the webs continue to try to escape, but appear to be very stuck.Irakul and Pyra engage in battle, Pyra attacking from high up only having come part way down a rope, hanging and swinging back and forth, the assassin has an excellent vantage point to snake attack the trogs below. Her bolt hits with devastating effect on the giant trog.
A mass of vegetation crawls out of the water with long slippery tentacles emerge from the mass of rotting vegetation. Irakul's blade is turned twice seemingly having no effect on the mound.
The wooden elevator comes down slowly, guided by Vencer, as Faust blasts the large trog with eldritch energy. Vencer fires an orb of chromatic energy from a wand at the large trog dealing heavy damage.
The battle continues as more trogs come out of the lake. With the assistance of the a few of the town militia, the heroes are able to defeat the trog invading force, finally killing a trog witchdoktor compelling them forward. a few trogs retreated back along the tunnel.
It seems the trog force had come into the mines [DM: Left #6] trying - but failing - to catch the BETA crew from the rear.
The water filled tunnel is about a hundred feet in length, but there are two spots where air pockets along the way. With the assistance of the non-breathing Faust, the party make it to the other mine complex. Although, Irakul in armour is hindered greatly. Pyra stealths ahead, but finds no sign of trogs in the area, an oval room with a waterfall she comes up behind. 2 exits, Southern goes through some tunnels. Pyra knows, and exits in town, while Northern goes deeper in towards where the collapsed area and the Cursed dragon goddess lies.
The party creep forth and South down the tunnel. The adventurers had directed some of the townsfolk into this mine complex. A small boy is found hiding near remains of their short stay are found, it seems the rest of the folk were taken by the Marshall's forces. The party creep closer to the entrance. Faust does not like the sunlight preferring the shadows - no doubt due to holding the Shadow Lantern artifact. Faust casts find familiar to summon his imp familiar, Mephisto, the imp is promised a soul or spirit as payment, the imp wants to train and enslave one as a pet for itself. Skrit and Pyra escort the lad back to the other townsfolk. Vencer casts flock of familiars and sets them out to scout. It is after 4pm in the afternoon, sun still fairly high in the summer sky.
The owls fly out, and up, Vencer sees Dragon Marshall standing - arms crossed - with two other trogs. One trog reaches for a sling with a spiked bullet, but the Marshall reaches out to the trog and puts a clawed hand to one shoulder and shakes his head. All three watch the owls fly up and out. It is hard to tell if he is smiling or not.
The owls are able to spy small patrols of trogs moving through the town, as well as the captured townsfolk were gathered at the large crater - partially built into an arena and militia training area. Trogs guard around the area keeping a keen eye on the folks in the crater. A count shows the total trogs to number about 30, with also two larger trogs and 2 of the carrion crawlers.
An hour passes, Skrit and Pyra are back, the owls are keeping watch in the trees outside the town. The party talks about sending an invisible Mephisto up to the top mine entrance where some of the townsfolk may be still hidden. Skrit counters that none would like to see an imp. So they decide to have the imp polymorph into a raven and go invisible.
Mephisto flies out and sees a strange site. A carpet has been laid out - from the townhall - a large table spread with food and drink, the Marshall sits in a large chair enjoying a sip of wine, while 1 trog serves, while another carries a large fan sweeping it back and forth to cool the Marshall. The raven jostles a few ropes hanging down at the entrance. The Marshall holds up his goblet on a toast to the raven flying up.
Mephisto flies up floats up to the top mine entrance the imp sees 2 troglodytes came out of the entrance. One has a backpack and the other a large sack over one shoulder walking down the path to town. The party know this entrance only goes in about 50 to a hundred feet in, this mine complex had not been recovered yet. No townsfolk are found by the imp, with Faust controlling him through his senses.
"Fellowship! Come dine with me and let us discuss terms. I have all the townsfolk. I don't wish to kill them, I wish to work with you!", The Dragon Marshall calls out.
The party confers on options.
6 militia available
Skrit casts sending to the giants, as well as the monks of the 3 Crescent Moon. Both groups reply and agree to come as soon as possible!
Kobolds working with Poet still live near the lodge at the South end of the valley.
The tentative plan: By dawn, the 2 stone giants, some monks as well as Poet and some kobolds could be at the camp. The heroes will go out to negotiate and have the townsfolk moved to the Fighter stronghold for their safety. Spell books and divine spells are discussed. The Marshall did seem to have good magic resistance.. then attacks from multiple sides..?
As they discuss strategy..
A scream of pain is heard out at the entrance. a bellow of rage. Skrit is watching and alerts the rest of the heroes. One of the troglodytes has been cut in twain at the waist. The Marshalls' long bastard sword dripping blood lying on the table. The Marshall bellows down to the town, "Get me more wine!" The voice seemed to be similar to the Cursed Goddess. The party wait.. perhaps the dual personality will change back. Skrit tries to hide.. but as he tries to find a comfortable spot sends a spray of rocks out from under one foot.
The Marshall calls out as he peers into the mine entrance spying the blue kobold, "Come out kobold! Come talk to me." The Marshall sips at his goblet of wine, the other troglodyte waving the fan frantically looking over his shoulder.. assumedly hoping more will bring wine to their master..
Until next time..
Updates on the rebuilding of the town:
The BETA crew:
• Skrit now the patron Saint of the town while he rebuilds the town. Continues to oversee the rebuilding. Daily casts Sending to stay in touch with Fellowship. The kobold also assists Irakul with the demonic contract.
• Pyra the Mayor, current focus mostly on rebuilding her wagon and supplies of curios, magic and unique items. She decides to head into the mines, she has 3 kobolds attend with her. 2 miners and a foreman [Skreenie]. They assist her to search the tunnels. Pyra discovers interesting items in the mines. She discovers a secret door to an unexplored gnome/dwarf area. She finds the following:
• Irakul organizes the town militia, while also studying the demonic contract he had made. Reading it seems there are sections where it notes, Irakul and descendants would be servants/slaves of the demon - Tregartchiskar - 2 weeks until the demon returns [DM: BLOG post]. Irakul's arm, which had faded partially now returning to 'normal'. Graxusas assisted with finding a lawyer to look at the demonic contract. The lawyer - Jacksill Greenbottom 1/2ling - arrives from Rastor and confirmed the contract is binding and extremely beneficial to the demon
• Faust seems to be turning translucent or linked to the Shadow plane due to the artifact he still is attuned to - Shadow Lantern. Quite fascinated by this, he allows it to continue. Looking to do some research on how it is happening. The warforged does not know much about the Shadowplane but realizes he is becoming a creature of the ShadowPlane. Not enjoying light of the sun as much but definitely likes shadow. Research is needed - but to do this a library or similar is needed. At this point, Faust does not want to give up the lantern - "My Precious" - does not go out in sunlight or any light if at all possible. Anything more than torch is painful and hindering in many ways.
The Festival of Growing - mainly due to the new crop fields being tilled and planted took place on the evening of the 5th of reaping - late but still a good start. A party late in the evening took place. Guards were lax and then an attack...
Updated since work has been done by the Fellowship and allies.
some crop fields planted and more being prepared. Buildings, towers and main walls repaired, Having the 2 stone giants and a contingent of monks from the 3 Crescent moon monastery helped dramatically.
7th of Reaping
The party, inflight over the mountains towards Enstad have been intercepted by what appears to be a BlackRune wyvern patrol. Wanting them to land for further discussion, the Fellowship have a quick yelled and signal discussion and agree.
Looks to be 4 small white dragons from a distance, then they realize all are wyverns of the BlackRune Katsarlash Dragon Flight. A BR wyvern unit based out of Enstad on patrol.
These are wyverns stained or painted white with one stained blue. [Kantif make history check to glean knowledge of wyvern units that each have a dragon as their name and based on colour stain the wyverns same]
After some discussions and negotiations, the party drink and eat with the BlackRunes. The leader an albino orc named Aramez, seems eager to hear any news. She advises that the BlackRunes have retreated further, basically using the Lortmill mountains as the new front with the demonic forces of IUZ.
North, the forces of Overlord Romack have retreated eastwards further now the front is near the Kron hills, much of the North is now under the Demonic lord's control.
Aramez, asks the party if the Fellowship can do her a favour as well as pass on the news of the High mountain outpost. Doc and Kantif agree, she passes them a satchel with a scroll tube for a "Lord Siginar". Kantif knows this person is a Dragonborn, navy, from the south of Fax. Interesting - or strange - that a Navy commander of the BlackRune fleets is in Enstad. [DM: Kantif does not advise rest of the party]
Kantif asks if this information is secret, which seems to raise some suspicion in Aramez. Kantif has to decide quickly and provides a name of a Flight unit from Wayberry - BlackRune Dassinar Flight.
A keg is uncorked and some of the party partake in some drinks, Doc does lay of hands [expunging poison], a pungent mulled plum wine, one of the most powerful drinks Doc has tasted. Gothi does not partake. Aramez advises this will keep a drinker warm and Kantif realizes it seems to have a magical property to keep one warm.
The BlackRune flight takes off, saluting the heroes. The party travels onwards and make it over the peaks and down the East side of the mountains seeing large areas of forests as well as darker areas.. these are the once beautiful forests now burnt to the ground. The party makes camp. Gothi does some hunting and takes out a moose and the party dines well on moose meat.
Graxxuzzaz checked the satchel from Aramez, the lizardfolk does not Large "BR" on both clasps. There does not appear to be any visible magical traps on it. None detected. Laying the bag on the ground, uses a magehand cantrip to open the satchel. Copper metal scroll tube, with a wax seal. The party decides to leave it for now until further tools are acquired.
Gothi has a dream about F.E.R.A. and the colossus seems to speak with the ranger, "Gothi, I will always be with you.." With a start Gothi wakes up and everything looks to be transparent, she blinks her eyes and shakes her head as a pain shoots behind her eyes.
During the night watch, about 3AM, Doc receives a message from Skrit. "The Marshall has taken over he town. We are all safe in the mines or hills travelling back to Crescent Moon Monastery. The Marshall has new allies, strange 4-armed creatures, I have never encountered or heard of these. We prepare a counter-attack to retake our town! I hope you all are doing well. Salute."
Doc replies and then morning comes. Flight continues towards Enstad.
The Fellowship see 2 wagons along a track zigzagging up into the mountains.
2 wagons pulled by mules as well as a single horserider can be seen following a narrow track going Southwards off the main road. A closer look will with high perception show both wagons are full of furniture, boxes, and people. One wagon has a broken wheel. 1 wagon is 2-wheeled [not covered] pulled by 3 mules. Stacked high with boxes, chairs, a table, and even what appears to be a large harp wrapped up in a tarp. 4 people huddle on top as well. 2 children, a woman and a lizardfolk holding the reigns. 2nd wagon is 4-wheeled pulled by 5 mules and what appears to be a warhorse in barding. Also stacked with bags, boxes, and furniture, covered. A large heavy crossbow is mounted at front. 2 drivers, human and a dwarf.
The party land nearby and approach. At first, both parties are wary and then after some greetings, it seems these are refugees from the area in or around, were going towards
The refugees are coming from Enstad when the explosion mushroomed up it destroyed the mountain pass so they have had to turn back and found a small path - they hope - will taken them over the mountains south. The city of Enstad is at WAR.
There appear to be 2 factions:
One is the BlackRunes and the other is a large Undead infestation that surprisingly appears to be well directed and controlled by some intelligence…
The Black Runes hold about just under 1/2 the city. Engaging with undead as and when needed to hold them off but other than a sometimes blocked river causeway, are cut off from outside. The approaching forces of IUZ from the Kron hills to the North is a major concern to all...
The refugees advise they are not associated with the BlackRunes or others. Just trying to get away from the war and all the horror.
After helping with the wheel they hear of a wounded knight in the group.
Keernik [H-M] Keernok [D-M] they are aware of the joke on their name and have worked together for many years as a crew. "Not related" is their 1st comment giving names. 5 other people huddle in back amongst the furniture and boxes. 2 children, 1 baby a teenager and a wounded elf male.
Boen and Boek [twins human boys], Spring [H-F baby] Şefika [H-F], Ser Brancin Tolinnar Zinotrris and ELF male.
Ser Brancin is wounded with a necrotic wound in his chest - a large open wound into his lung that he wheezes and coughs to breathe - defending the refugees. A gaping hole in his chest shows his beating heart - a powerful undead attack - specter, wight or powerful ghoul. standard magical or normal healing would not be able to have any effect on the powerful curse or similar. Obaz and Doc assist the knight to the point where he is stable but still slipping in and out of consciousness. Gothi is able to provide a poultice as well to assist with his healing.
The refugees are very grateful. They hear of the town the Fellowship have created and advise on how to get there. They will travel the back roads to try and get there, but it looks like a difficult road but the best option.
The two lizardfolk meet, as Graxxuzazz recites his many titles, the other - Sillissar is tall and thin. All stop working as the sorcerer listen to the vast list of titles. Sillissar advises he has seen the circus and it is still there! It seems the circus is not quite as good, trying to escape, but due to the exotic creatures and moving them is difficult. They reside at the Golden River Inn [DM: BlogPost].
Kantif asks if any of the refugees have a forgery kit then backtracks to a 'writer's kit'. None do. The party moves on flying again.
That night, they come upon some ruins and make camp.
During watch, Grax and Kantif hear voices in the dark. Speaking in giant, far from the dark. "Light ahead.. let's take a look."6th of Reaping
The heroes have a little time to converse and realize that Khore-1 had control over FERA. Gothi is able to heal JawBone.
All take some time to catch their breath.
Gothi advises the party of her vivid but strange memories flooding back of her culture and more. It seems FERA was a servant, construct created by the Foreclaimers. It seems overtime, FERA had become a god to the caretakers.
FERA seems upbeat and different now no longer under control of Khore-1. She seems wounded or still troubled by something.. perhaps it is the insectoids infesting her body. FERA advises that she is dying. as the insectoids had taken over 95% of her body.
Doc puts forth an idea to have FERA take over the flying keep, but at this point with unfortunately
At this point, Obaz and Graxxuzazz hear sounds coming form the two long walkways behind them.. Swarmers. A LARGE number of swarmers are coming quickly.
FERA advises Gothi of 2 options.
"All you need is your Khore, Gothi. You can fight as FERA. Or I must destroy myself." At this point a shard of pulsing blue crystal dripping gold comes out of the golden sphere. Gothi reaches out and touches it. It disappears into the ranger. Gothi is fully healed, rested and looks better than she ever has!FERA advises that the battle would take years to remove the insectoid infestation. Also, Gothi realizes FERA can remove the anti-magic area around her. At this point, Swarmers start to flow up both walkways. All party members feel a rush as they have full access to their magic. Full access to spells, magic AND their gods.
"Gothi you must decide."
Gothi feels that the self-destruct will destroy all of FERA as well as surrounding area. Including the outpost and area.
FERA needs time to prepare the self destruct, transporting the party out of the area.
Battle.
Doc and others target one of the Masters, and this slows the hordes of swarmers down. Doc moves up to take what looks like the core from what was Khore-1.
Kantif and Graxxuzazz uses spells and bow to take out the insectoid flies as they avoid the dangerous areas. Some of the swarmers make it through but so far the party is holding them off.
Obaz summons some zombies using a magic item from Grax and send them forward to slow the horde down. Hybrid insectoids are firing the Foreclaimer blaster pistols. Grax fires a lighting bolt frying two of the flying insectoids. [DM: a summoned rat is also in battle!]