Monday, 24 August 2026

Redwater Fellowship's Flying Tower - Details

 The Flying Tower

Tower update:

All previous damage is repaired.

 

Once the tower arrives at Fax, energy level is at: 1850 GP

[Gothi had it going full speed to arrive there]

 

 

Tower capabilities:

  • Travel is 10 GP per 10 Miles per hour.
    •     MAX Speed: 50 MPH [max speed is 50 GP/hour]. Can be maintained up to 12 hours before engine requires a 1 hour rest or % chance of over heating and possible issues.
  • Standard function to maintain tower capabilities, magical lights, hovering, and all other functionality is 10GP per day. 
  • The tower can be set into a dormant "shutdown" state, all capabilities are off.  To re-activate, takes 10 minutes to become operational to fly etc.
  • Types of treasure can be fed to the Dragon heart engine: gold, platinum, gems and magical items.
  • Ground floor - is still setup as a stables, storage and smithy
  • Top floor - is now a bunk house for troops and inhabitants, as well as setup with a enclosed compartment for a cannon or ballista once built on tracks with 360 degree coverage
  • Former dimensional level and portal to Abyss - is now a storage and secure vault for treasure and the CUBE
  • The turret - there is only one - is where the Lady Sadra [DM: blogpost for more details] - who is cursed for over 238 years now to stay in her rooms - located in the tower

 



Tower capabilities:

  • F.E.R.A. [Fera] is now the "intelligence" of the tower. Controlled telepathically by Gothi. Others can be designated with some control of various features or capabilities:
    • Steer tower's movement
    • Access all areas - or not [including vault]
    • Only Gothi has telepathic communication - within 100 yards of the tower - other party members need to speak aloud to Fera.
  • No longer any offensive capabilities - these were tied to abyssal power and drained souls to use
  • Defensive power: Emit Fog cloud - see below- similar to spell with following changes. The command centre level can see outside. All other views are obscured - from arrow slits, gin ports, main gate etc.

Fog Cloud

Source: Player's Handbook

Casting Time: 1 action

Range: 0 feet

Components: V

Casting Cost: 100GP in power PER usage

Duration: Concentration, up to 1 hour [Fera concentrates on this to invoke]

You create a 50-foot-radius billowing natural looking sphere of fog/cloud outside the walls of the flying tower.. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. [NOTE: if tower moves faster than 10 miles per hour, it will be dispersed.]

From <https://dnd5e.wikidot.com/spell:fog-cloud>

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