Saturday 22 August 2020

Stealth and devastation in the Green

 Doc Holliday whispers, "Kantiff should take the lead on this infiltration this seems like his kind of move. I don't think we can talk our way into the lines. Maybe we can talk our way into the green but not past the trenches."

 Nodding the rogue/monk, murmurs “Good plan Doc, maybe if we do well in this mission we can try negotiating with the Controller for a proper power source for our tower. By then we would’ve proven our usefulness so it would be beneficial for them to give us one to scout with our smaller tower” 

The party agrees with this in muted murmurs and nods. They were trying to be very quiet as they were in a dangerous and precarious position. The Fellowship were all in a large crater no doubt caused by OverLord Romack's powerful attacks from his flying fortress/city. Less that 50 feet ahead was the trench walls of the troops outside the Green of Wayberry. A mixture of goblins, humans and at least one

BlackRune dwarf guarded. A steady rain poured down making the former farm field muddy and treacherous. 

Nearby one of the Controllers guides a human whom called himself "Runner Arkos", lay in the mud, pointing out the guards whom interestingly, mostly faced towards the Green and NOT out at Romack's besieging forces. Between the strongpoints, they learn magical wards cover much of the fields, so the heroes decide to bypass the BlackRune forces using stealth and magic.

Kantif uses his shadowy monk abilities to make the party near invisible (DM: pass without trace). The party moves forward up to a hastily built barbed wire and mixture of long spikes. Then along past a large dead tree, which looked to be have been blasted by fire. With a few close calls when one or more of the party were not quite as silent as needed. A BlackRune dwarf assumed the noise was some animal and tossed a rock over the crawling party members.

Finally with some deft thaumaturgy by Gaxusas to put out the fire and some spooky sounds which freaked out a number of the guards, the party is able to successfully make it to the walls of Wayberry, after taking out one formerly sleeping goblin in a tent. The party takes the goblin's body planning to dispose of it in the Green.

A large section of the wall is crumbling and destroyed but the holy forcefield encompassing the Green. Using the rod provided by Controller, the Fellowship the party finally enters the Green.

The party come down in what appears to be the large gardens and fields of a mansion. The gardens are untended and overgrown, plants and grass long with weeds abounding.

Ignoring the mansion which looked to be locked up - but with many windows smashed - the Fellowship enter the crumbling streets of Wayberry. Once the influential and area lived in by the merchant leaders and other aristocrats.

As they stealthily creep down dark streets, they hear shuffling and scraping ahead. Graxusas sends hos owl familiar up to scan the ruined city under the glowing holy shield. Plotting a course through the streets, they tactically avoid a number of mobs of undead creatures. A skeleton in rags, is bent over and seems to be continually grasping handfuls of black dust that it then swallows - it seems - and the dust falls and settles back into the pile. Doc and Kantif shrug and scuttle up behind the undead and then with a giant strength punch by Doc and the martial arts strikes of Kantif, the skeleton is pulverized. They gather some of the strange dust -which smells like cherry.

Moving on, the party is about to cross over to another shadowy ruin, and Doc hears the whimper and cry of a child. Investigating, the Fellowship enter the former shop of Zanig. Using stealth and subterfuge they explore the rooms and finally encounter a young boy named Declan holed up and hiding in one of the rooms. Formerly a drummer boy in the Yeomanry 3rd light archers, they learn the remains of his unit were put in the Green after battling the BlackRunes, South of Wayberry. The party realizes that one oft he main reasons the boy had survived was a wondrous item from his brother - a Periapt of wound closure - this allowed the boy to survive a number of deadly encounters.

Declan is a wealth of information on the Green and is most willing to go with the Fellowship if they are leaving the Green. Learning of their plans, Declan suggests some  underground and above ground routes to get to the arena -where prisoners and more are set upon by undead formerly for Wayberry aristocrats and possibly now for the BlackRunes.

Avoiding a number of groups of undead, the party then hears the sounds of battle off down a street. Declan implores the party to follow- but Doc and Cedric charge off to the sounds of battle. 

A mass of undead have cornered a group of humanoids, looks like 3 humans, (2 men and 1 woman) a kobold and another cloaked figure. 

Preparing, the Fellowship of RedWater attack the undead horde with surprise. A wall of fire appears


between the 5 humanoids and burning the horde of undead, Kantif, Doc and Cedric rush forward, their attacks cutting down skeletal and zombie dogs on chain leashes and the handler of one group. Gothi marks one of the undead horde, her arrows doing massive damage as they hit.

Lighting bolts from Graxusas carves a path through a row of undead. Then a winged shadowy female tries to charm Kantif but his elf blood helps him resist the charm. The battle is turning the wall of fire protects the group of 5 and kills many but then the party hears more creatures coming from down one street.

Then two of the 5 fall, and the shadowy floating female reaches out to Graxusas. The lizardman is unable to resist the necromantic energy and feels drained of energy! (DM: 3 levels drained, but they think his power and energy will return after a long rest.. he hopes!)

 

 

 

 

The battle continues next session... it is not looking too good for the Fellowship!

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