The RedWater Fellowship D&d5e Campaign Blog
Location: Dragonkeep in the Lortmill mountains. Located in the world of Greyhawk
Date: 3rd day of Goodmonth, High Summer
The Beta Crew [player characters]
Pyra - Tiefling female, Rogue [played by Jake]
Vencer Astorio - Human male, Wizard [played by Connor]
Irakul SlyWarrior - Goliath male, Fighter [played by Braydin]
Faust - Warforged, Warlock [played by Devin]
Valoran - Elf male, Ranger [played by Campbell - not at this session]
Notable NPC: Skrit - Kobold [male] Priest of Istus - town mayor of DragonKeep
Dungeon Master: Sleet
- about a group of gray-skinned dwarves, a caravan with ponies laden with goods and boxes, merchants it seems. Heading west towards the Monastery of the Three Crescent Moon [allies of Dragonkeep]. Pyra took the lead investigating for traps and dangers, finding none. The area of the dwarven complex is notably very clean, the tiled floor, free of dust. Faust sends his familiar (an invisible imp called Mephisto) ahead to scout the initial passageway. The familiar did not see any dangers and reported back to Faust telepathically. The party moved forward where Valoran used his tracking to find one set of troglodyte tracks heading down the passage, then abruptly stop, suggesting a secret door, trap or magical concealment. A pit trap was confirmed, activated by Pyra, though she was caught by Valoran as she hung over the yawning pit. The pit contained a troglodyte body suspended and not decomposed in a liquid a foot below the edge of the floor. Perhaps one of the retreating trogs recently fell in the party ponder.
The party having finished their rest, return to the locked door. Pyra now easily unlocks the remaining padlock and quietly removes. Motioning for the party to hold, the tiefling pulls out a small can with dropper of oil and drips this onto the four hinges. "Will help a little.. maybe." She smiles and motions for Irakul. Stepping forward the goliath shoulders the door open a slight bit. Enough for Faust's imp
familiar Mephisto to fly through into the room. The room is dark, a large forty feet wide angled out from the door, a long banquet table set with what appears to be goblets, dishes and cutlery. There are no chairs, strangely. A dais at the far end of the long banquet room leads to a pedestal. Cobwebs and dust cover the table and all the dishes and cutlery. Also standing ten feet from the door is what appears to be a stone statue. Looking to be a dwarf warrior - similar to other statues previously seen, but massive.. over ten feet tall.
The imp flies into the room and about, not seeing any creatures. Faust continues to use the imps senses, telling the party what is seen.
Irakul pushes the door open further, now the oil that Pyra had put on the hinges starts to allow the hinges to swing more easily and the door opens without too much difficulty. Vencer casts the spell flock of
familiars - 3 owls - and sends one into the room. At this, the statue activates and a beam of energy shoots from the golems eyes to burn the familiar to dust.Irakul, the echo knight manifests his echo in the room and has it swing his large ax at the statue. At the last moment, the statue moves! Blocking the haft of the ax. The echo then moves back before it is destroyed. Valoran thinks back and in discussions with Vencer are able to confirm this is a stone golem - a VERY powerful foe.
The golem appears to not activate until creatures enter the room - visible. The party quickly close the door after Mephisto flies out, then ponder command words to control and other options. A stone golem is very powerful, potentially guarding something of worth. The golem would be a welcome addition to Dragonkeep's forces if the Beta crew can figure out how to control - if they can.
Pyra locks the one padlock again and hears for a moment steps moving away from the door. Assume the golem is retreating deeper into the room. This will have to be a task for another day. The heroes have a goal, to remove the troglodyte threat in the silver mines.
Rested and ready, the party move down more familiar passages, these lead to the massive chamber
where the cursed dragon goddess was defeated months back. Moving down a long passage, they note thestatues - dwarven priest and commander - flanking the door to the room of sarcophagi that held the undead mummy's they had fought previously. There was another door opposite, the party had not explored, quiet discussions, they decide to investigate. Similar dwarven statues flank the door.
Pyra carefully scans the door and area, as she moves forward notes a trace of purple dust as her hand
gets closer faint purple runes appear near her hand. "Some type of glyph" She murmurs. None recognize it but assume it is dangerous protecting the door.
The Beta Crew decide to move on, their primary goal still awaits as then if in response, two blasts of a horn are heard echoing down the passage.
The party moves on, heading down a slanted passage. They find a huddled, slumped humanoid form on the ground. The party take no chances. Valoran looses an arrow and Pyra fires a crossbow bolt. Both hit the slumped form but it appears to be dead, cautiously moving up they confirm a troglodyte, recently dead. There is a black crossbow bolt, engraves with a rune meaning "three" in an old dialect of dwarven. The bolt looks to be well-made so Pyra takes it, planning to use at an opportune moment. The trog also has no other treasure, but wears a necklace festooned with feathers and bones. Some type of protection possibly, non-magical. Vencer takes this.They hear a "thrum," like a thunder wave or sonic attack, suggesting another group in the area. They arrive at a large splitting staircase with four dwarf-like golem statues flanking two small doors and then a massive set of double doors facing the stairways. These statues were much bigger than the ones in the banquet hall - near 30' in height. The party had been here before. The double doors lead to the massive former underground cathedral built by dwarves three hundred years or more ago. Now it is the resting place of the dead cursed dragon goddess. A battle can be heard coming from the other side of the doors, so the party took one of the side doors and up some stairs they knew led to balcony overlooking the vast chamber.
A battle indeed was in progress.
This chamber is the site of a chaotic battle between the A large force of troglodytes and short grey skinned dwarves with milky-white pupilless eyes. The party confirm these who are a "forgotten branch" of dwarves, called derro. Degenerates rumour says, many insane. They had formerly been servants of the illithid, mind-flayers.The battle lines were drawn, one side nearer the party looking down from the balcony arrow slits were the troglodytes. a large number carrying a number of rudimentary but still sharp and deadly weapons. Three massive ogre sized troglodytes were moving forward. Three oozes, appearing to be black or grey were being herded forward by 'shepherd like trogs' towards the dwarves on the far side of the room.
Between the two combatant forces were the remains of the dragon skeleton, two heads still there and no flesh at all on it.
The dwarves were organized much more, they had crossbows and were peppering the troglodytes withthe deadly bolts. On occasion blasts of energy, fire and lightning shot forth from spellcasters to hit the horde of troglodytes.
It had appeared the dwarves - derro - had been winning, pushing the trogs back, but then the large troglodytes moves forward as well as the oozes and black pudding. The oozes and pudding were immune to the bolts and some of the spells cast by the derro.
The battle was turning as derro were crushed under the massive clubs of the ogre-sized trogs and enveloped screaming by the oozes.
The heroes quickly discussed, the old quote "The enemy of my enemy is my ally", and the party jumped into action.
Pyra fired off bolts, her stealthy attacks taking down trogs with every shot. Vencer's spells - chromatic orbs, fireballs and webs killing and slowing the troglodyte advance. Irakul sent his echo down to engage the creatures cleaving all around with his massive two-handed Giant's handax.
Valoran nocked and loosed arrows taking out key troglodytes leading and goading the oozes forward. Faust sent in his imp to poison and kill trogs, while firing eldritch blasts and a well lined up lightning bolt to fry a group of trogs.
Both Pyra and Valoran killed most of the trog ooze handlers so the mindless creatures moved off to eat and consume any close by - mainly troglodytes!
Pyra recalls the black bolt and cranks her crossbow. She sees a large group of trogs heading around the dragon's skeletal form and looses the bolt. It magically splits into 3 dark bolts and slams into the group spreading out. It appears the dark energy - necromantic - engulfs about 6 troglodytes and sucks the energy out of them until they are nothing more than wizened bones and skin! The rogue decides to hopefully get some more of those bolts!
The tide of battle turned, Vencer with a powered up magic missile spell to fell the troglodyte shaman leader trying to raise the fallen giant trogs to join the battle, but in the end, all the troglodytes fought to the last creature, in a frenzy of blood and battle. Many of the derro were dead, but the battle was won! The party clambered down and spoke with the derro leader.
Following their victory, the derro expressed gratitude through their wizened elder, Verang Martana
Ebansang, who spoke Common to the party. She confirmed that the troglodytes were also encroaching on their lands. She mentioned casually that the derro had slaves - human, elf and dwarf mainly. Perhaps the adventurers were willing to trade?A significant and morally complex revelation emerged. the party members looked at each other in slight shock but cover it quickly.
The derro witch invite the party to a feast at their camp, located a couple of hours' walk away in the tunnels.
These recent events have not only addressed the immediate threat to Dragonkeep's lucrative silver mines but have also introduced new factions and potential moral dilemmas. Will these derro be allies? Or will their slaver like culture make them an enemy of the Redwater Fellowship and Dragonkeep?
Until next time!