17th of Planting, Low Summer
A cave had been explored and setup as the group's encampment, a small stream nearby gives water for the group. a winding trail up through the scree and pine trees leads down to the main road South to the crossroads the party had travelled with Ol' Greeta.
Treggin the young stone giant was now with them, as well as Eldeth, Heste, and the four monks from the 3 Crescent Moon Monastery.
The adventurers were ready. Vencer and Faust sent familiars - Vencer his flock of 3 owls and Faust's imp, Mephisto - to scout during the day or night. The party had a very good details on the town, the disposition of kobold guards and buildings in use.
- Some kobolds are painted blue, seemingly multi-coloured - which the party have never seen before - with their natural scales being white, black or green or red.
- Some of the buildings and tents are painted with blue in strange patterns
- There are flights of the flying kobolds circling on occasion before flying off to patrol the areas nearby
- The main gate has a group of kobolds there, with a wagon and debris blocking the gate
- A number of ramshackle towers built it seems by the kobolds dot the area, with 1-2 kobolds standing guard
- A larger round tower with a strange line of black 1/2 way up (#6) has a ballista on top with crew of kobolds. After closer look it seems to be a line of black stone all the way around. Two gun ports with cannon were about 10 feet above this
- A square tower has a ballista as well as what looks like a large slingshot with a stack of urns (some marked in Draconic to be fire - with a wick and others to appear to hold the rotgrubs - which the party previously encountered (DM: blogpost)
- Patrols of kobolds with scaled wolf like creatures patrol inside and outside the town
- The graveyard looks to have a large number of graves - about 1/2 - dug up, contents no where to be seen
- The chapel in the graveyard (#11) looks to be shut a yellow robed kobold - assumedly a leader or witch doctor according to Skrit's knowledge of the creatures - the only one to enter and exit the building
- No kobolds go near the crater (#8)
- Skrit advises kobolds - scaly-ones - are night creatures so it may be beneficial to attack during the day when the sun crests the mountains so the enemy will be hampered by the bright light (DM: this would indeed be a huge impact on the battle - disadvantage for nearly every kobold in the fray!)
- Irakul, Vencer, Skrit and Faust
- Treggin the Stonegiant
- The demon on contract with Irakul - all seemed to stay as far a distance from the creature as possible
kobolds and damaging the ballista.
The demon had raced up and heaved part of the wagon blocking the gate entrance. The way into the town was open. Slaying a kobold and drenching himself in the blood from the creature, the demon roars!
With a screech that echoes across the valley, the demon is beheaded. Even as the creature dies, it shouts out, "Irakulllll!!" and then withers away to dust.