Location: City of Axegard- former Duchy of Ulek
Date: 28th of Reaping - 25th of Harvester, End of Summer
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The RedWater Fellowship [Player Characters]
Doc Holliday - Male 1/2 Orc | Gunslinger/Paladin of the goddess Raven Queen [played by Connor]
Nenwin Albion - Male Aasimar | Paladin of the god Heironeous [played by Jake]
Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the Yellow King [played by Braydin]
Aeldred - Male Red Dragon-born | Barbarian/Paladin/Ranger [played by Campbell]
Hester - Male Tabaxi | Cleric of Celestian [played by Devin]
Dungeon Master: Sleet
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Location: Dragonkeep in the Lortmill mountains. Located in the world of Greyhawk
Date: 25th of Harvester, End of Summer
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The Beta Crew [player characters]
Pyra - Tiefling female, Rogue [played by Jake]
Vencer Astorio - Human male, Wizard [played by Connor]
Irakul SlyWarrior - Goliath male, Echo Knight / Fighter [played by Braydin]
Faust - Warforged, Warlock [played by Devin]
Valoran - 1/2 Elf male, Ranger [played by Campbell]
Notable NPC: Skrit - Kobold [male] Priest of Istus - town mayor of DragonKeep
Dungeon Master: Sleet
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Note from DM: this session we started with the Fellowship and then transition the camera to the Beta Crew - separate post.
RedWater Fellowship
Morning after arriving in Axegard, The Red Water Fellowship (Doc Holliday, Nenwin Albion,
Graxxuzzaz, Aeldred, and Hester) wait for their flying tower to be converted to be powered by a live dragon heart. While the masters from Overlord Romack's army work with to transform the tower's power source from demonic to dragon heart, with the assistance of Gothi, the rest of the Fellowship take on some personal quests and activities.Hester - priest of Celestian - plans to sell his healing services to Axegard town folk and the army to gather information about his past (due to amnesia) and his old town. He asks around and find out there is some bureaucracy involved in offering his divine services in the town. He finally meets up with a Captain of the new city guard. Captain Meline Goldsmile, a half-elf captain, she advises she deals with services and support in the city now needing to ensure his services are legal.
After some back and forth, the Captain advises a license costing 100 gold is required in the city limits. Unfortunately, Hester cannot afford this.
The vast treasure the Fellowship acquired is not in usable form - coinage or other. The dragon had melted into large formless masses of copper, silver, electrum, gold and platinum [DM: see blogpost for more information].
The party were planning to visit a smithy in Axegard or similar in the Overlord's army to melt down to usable form.
Captain Goldsmile offers the priest a deal: Hester can work for three days, she will personally cover the license cost, and Hester will pay her 50 gold. As standard across all who sell wares or services under Overlord Romack, 10% of any income is a tax paid to the empire.
Hester accepts and also plans to sell services for ceremony spells: weddings, burials, child-naming and more. The tabaxi plans to either garner coin or information on his past as well as any interesting divine sites or similar that customers may know of.
Meanwhile, Graxxuzzaz is spending his time reading a strange tome that will take 2 weeks to finish and plans to spend the remaining five weeks researching the King in Yellow. He consults the demonologist
Mr. Carssini, one of the three experts working on the tower (the others being Arch-Mage Crearis and a high priest, her twin sister). Mr. Carssini, chats with the lizardfolk warlock/sorcerer learning of his intent. With Graxxuzazz's permission, the demonologist casts a high-level "identify" spell on Graxxuzzaz, determining his true intent and checking for curses.
Mr. Carssini identifies a symbol on Graxxuzazz's chest as belonging to "someone who shouldn't be named" – an Elder God one of the Old Ones, not a demon. He notes also a symbol on Graxxuzazz's forehead also invisible, suggesting a past connection to a different power entity that Graxxuzzaz and Tibaltuous had been beholden to. [Orcus - DM: see blogpost: ]
Mr. Carssini takes a pull from his cigar, "You travel and engage with unique and beyond extremely dangerous entities to this world, the cosmos and beyond, my friend. The King in Yellow, would see us, this planet, as a speck of dust on a small pebble in a vast limitless sea." The demonologist shakes his head, and continues. "I'll give you this for free. The King in Yellow resides in a place called Carcosa."
Blowing smoke he sighs. "I will provide more information about the King in Yellow in about four
weeks, once the majority of my work is complete - removing the demonic power source from your tower. Until then I am, heh.., " he pauses, cracking his neck looking quite worn out and continues, "quite busy."
He narrows his eyes. "In exchange for more information on your patron, a favor - potentially related to the smaller second dragon you defeated.. I would have that dragon heart and all for myself. I will over and above the information, provide the Fellowship some "extra" power for your tower."
He grins at Graxxuzzaz. "Think about it."
Aeldred the paladin newcomer tot he Fellowship, seeks someone capable of repairing his family's heirloom, the Blood Drinker longsword, which requires a master smith or arch-mage to repair the missing blade. He is advised to seek out a dwarven smith in the army. The paladin finds a top weaponsmith, Sergeant Chadd Harblish, a mountain dwarf, who recognizes a rune on the sword from a family he knows, who had originally created the blade.
Sergeant Harblish is initially perturbed that a non-dwarf wields the weapon but offers to repair it IF Aeldred helps rescue his family, who are being held captive by Black Runes - the PRIME enemy of the RedWater Fellowship. How opportune.
Doc Holliday also pledges an oath to help, and Nenwin Albion does as well. The three paladins together. Sergeant Harblish estimates three weeks for the repair if compensated with 500 gold to cover other work, to be paid from the Red Water Fellowship's treasury (which contains a large, melted blob of gold and other precious metals that needs to be refined into coins).Tibaltuous, the bounty hunter/bard, a member of the Red Water Fellowship is leaving Axegard and heading East through the Dark Reach (land of the Dread King) to scout for threats, particularly undead - will find those easily. He will attempt to gain a list of high level allies and enemies in the Black Runes hierarchy.
After assisting Aeldred with his negotiations with the weaponsmith, Doc Holliday starts working on designing a 12lb medieval cannon for the top level of the flying tower, as well as repairs and floorplansand options for the crew quarters [top level] and the engine room [underneath the control chamber].
Nenwin, takes on a personal quest with an agent of Overlord Romack in the sewers of Axegard. [DM: see blogpost for full details]
Next post will have the activities of the Beta Crew.
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