Date: 25th of Reaping, High Summer
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The RedWater Fellowship:
Doc Holliday - Male 1/2 Orc | Gunslinger/Paladin of the goddess Raven Queen
Nenwin Albion - Male Aasimar | Paladin of the god Heironeous
Graxxuzzaz - Male Lizard-folk | Sorcerer/Warlock of the Great Old One - the Yellow King
Aeldred - Male Red Dragon-born | Barbarian/Paladin/Ranger
Hester - Male Tabaxi | Cleric of Celestian
We rejoin our adventurers as they prepare for the final tasks to convert the power source for their flying tower from a demonic - soul fueled - power source to a live dragon heart [DM: without the living dragon around it of course!]. While recovering from their battles and defeat of the ancient black dragon Zemycran [DM: see blogpost for details] they had decided to engage and subdue a younger black dragon that was resting in the destroyed village of Checcar. A team of three experts - arch-mage, high priest and a master artificer/warlock schooled in demonology were ready to teleport in to assist with the transformation of the tower. Ready when Hester casts a sending spell to the Lady Cowl - head of the intelligence and covert operations under Overlord Romack [DM: blogpost details on Lady Cowl], who the Redwater Fellowship had worked for on occasion.
The party's flying tower was located about 3 miles to the Southeast of the village, in a small valley. Both Aeldred and Nenwin took turns keeping an eye on the black dragon nesting in the ruin of a village building. They had noted the dragon egg as the dragon moved about. The rest of the heroes prepared, prayed to their various deities and Graxxuzzaz read a tome of eldritch lore - The All Seeing Tale of Inscrutable Rituals. It appeared that an arcane spell was buried in the text, but the full book - all 1011 pages - had to be read to discern what it was. Hester learns about the controls to pilot and fly the tower from Gothi the Ranger and Graxxuzzaz.
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1st roll of the night. A good omen |
A slight breeze was blowing as the heroes made their way to the village. then a misty rain started to fall. It was still quite warm, a pleasant walk even though the party had what appeared to be a extremely difficult task ahead. The village came into sight, the party saw the black dragon, she appeared to be asleep. Making their way carefully forward they saw the acidic lake and stream feeding into it. The amount of acid flow in stream had diminished since the demise of Zemycran but the acid from the former dragon's lair still permeated the stream and lake.
A camouflaged blind is prepared expertly by Doc, allowing the party to keep an eye on the dragon and area. Doc Holliday checks his musket for and peers out to ensure his sniping shots when the battle will be engaged.
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The heroes prepare as the dragon sleeps |
Then as the morning sun started to peek over the hills, the party was ready, not long now, it was going to be a hot sunny day. Hester got busy, casting sending to Lady Cowl to advise them to teleport the team at the assigned hour, then he cast again using the divine magic of Celestian to enchant the party a water walking spell on the party, thus the acid filled water could be bypassed. Finally Hester cast Pass without trace which allowed the party to move extremely quietly -even those in heavy armour.
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BATTLE! |
Nenwin and Aeldred sneaked along and made it to a large blasted hole in the ground and started discussing the use of one of Percy's smoke weeds that could potentially affect a dragon. Wyrm's Bane. [DM: Supposedly toxic to dragons and made one immune to a dragon's fear effect]. Aeldred - being a draconian, breathed a little flame and lights up a pipe of the weed and the two adventurers pass the pipe back and forth.. right near the dragon! The rest of the party were unsure what was going on so held their fire and spells!
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1. Dragon | 2. Percy's House |
Now feeling quite "good" and confident that the dragon would not be able to notice them due to the Wyrm's bane, the two paladins scuttled around and over the lake [DM: water walking is a very helpful spell] as they walked over the water they saw the remains of the village. It appears the lake had filled some of the area, probably from a blockage somewhere down stream. The two noted a melted skeleton that. There was something glinting in the acid filled water. Treasure! Both agreed to come back once the dragon was vanquished.
Then the party is ready. Aeldred and Nenwin rises up and attack. Doc fires his musket the shot echoes out braking the stillness. Graxxuzzaz casts his Psychic Lance and Hester's bolt flies out as well. It appeared the dragon was only partially surprised, she also appeared to be quite injured already. One wing was folded in and partially shredded.
Nenwin called upon the power of his god and flew up and brought his Holy Avenger sword down onto
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Nenwin flying to confront the dragon |
The attacks did knock the dragon back but she took a deep breath and a cone of caustic acid hit some of the party doing extensive damage. She was hurt but not out of the fight! Back and forth the party took the battle to the dragon, until she was nearly down, acidic blood pouring out of multiple wounds. Then Nenwin was going to do a final attack and Percy ran out into the fray! The Fellowship at first were scared for the hobbit bein killed or caught in the damage, until Percy casts a healing spell on the dragon!
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Dragon flying from a long distance |
The dragon now berserk, was fighting more fiercely and faster. [DM: attacking the Mother dragon's egg had greatly increased her fighting stats] Percy nimbly jumped off and grabbing the black dragon egg cast some type of teleport spell and disappeared just as Aeldred was going to swing his sword down. The barbarian/paladin/ranger went off into the bush and hills to track the hobbit down while the rest of the party fought the furious dragon mother!
Even while this happened the final dragon appeared! Coming from the old monastery - dragon lair. [DM: blogpost]. The party used their combined tactics and final spells and more to take this one down as well. Not as large as Zemycran or even as large as the mother dragon - still affected by the sleep spell!
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Dragon prep for the elite crew |
The battles over, and the one dragon subdued, a 2nd dragon dead and ready for any work if needed. Then the elite team arrive as the party see their tower coming over the rise. Gothi the ranger was flying it near.
The team:
Mr. Carssini
- Crossbow of Speed +2
- Ring of Invisibility
- Dagger of Venom
- Magical Vials: Two out of four vials found are identified as magical, one of which is "extra healing"
- Burning Scroll: A magical scroll that the Fellowship were able to recover partially
- Case with Puzzle Lock: A closed case found to contain something magical, but it requires solving a puzzle lock to open [DM: always good to have a thief in the party]
- Of their home town, Dragon keep.
- How the war against the demon hordes of Iuz and the forces of Overlord Romack
- How the battles or stalemate against the Blackrunes was going
- Finally, potential news of their former companion Robin who was now an undead king in the city of Enstad. Was he an enemy or an ally?
- Where was Lars, the boy vampire/mage who had the party's wagon and gold cube? [DM: Blogpost on the creation of the gold cube]
- Intrigue in the town of Fax, where their old comrade Kantif was headed to